Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing Mummy Lord fight with CR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8274290" data-attributes="member: 6788736"><p>Dude, firstly you're probably doing CR wrong, in that you're using it as a guideline for overall encounter difficulty (when it's not).</p><p></p><p>For example, a CR15 Mummy Lord is only a <strong>Medium </strong>encounter for 4 x 13th level PCs, even within the scope of a standard adventuring day (it only chews up 13,000 of roughly 54,000 XP for 4 x 13ths between a single long rest).</p><p></p><p>Meaning you could literally throw 4 separate Mummy Lord encounters at this party in a single day (to fill in the encounter budget for the adventuring day), and they should be just fine.</p><p></p><p>A <strong>Medium </strong>encounter is this:</p><p></p><p></p><p></p><p>At that XP budget, the PCs are expected to win, with no casualties, and only 1 or 2 of them MIGHT need to use healing resources after the battle.</p><p></p><p>Adding to this is the fact your PCs have magic items (and those items are not included in the base games math) so you should expect them to steamroll this encounter.</p><p></p><p>Personally I would do the following:</p><p></p><p>Give the Mummy Lord the following (cursed, because Mummy) magic items: <em>Bracers of Armor, Ring of Fire resistance, Ring of protection</em>. This gives it AC 20, and resistance to Fire (cancelling out its vulnerability). Curse those items with something nasty to anyone foolish enough who attempts to attune to them that isnt the Mummy.</p><p></p><p>Give the Mummy Lord <em>Spirit Guardians </em>on its spell list. Cast it using a 5th level slot ASAP (<strong>before the battle</strong> if possible - remember the Mummy has <em>Divination</em> so it knows the PCs are coming). The Mummys other 5th level slot should be used on <em>Spiritual weapon </em>(bonus action) plus an action of your choice on round 1, and a 6th level <em>Harm </em>the following round. </p><p></p><p>Add 7HD to the Mummy Lord, bringing its total HP up to around 150. Increase its Wisdom to 20 and add +1 to every single Save DC it has (spellcasting and special abilities, plus wisdom based skills and saves).</p><p></p><p>Those changes increase its CR by 1 to CR 16 and 15,000 XP.</p><p></p><p>Now add 4 <strong>Mummy </strong>mooks (AC 15 from their bronzed armor). For flavor, change the weapons to Bronze greatswords (damage stays the same, but is now slashing and necrotic). This adds 2,800 XP to the encounter, pushing it into Hard territory, but shouldn't multiply the difficulty due to the low CR (CR 3) of the Mummies any more than roughly 1.5 (treat the mooks as a single monster).</p><p></p><p>The total encounter budget is now around roughly 25,000 pushing it into Deadly for that party (and now using roughly 1/2 of that days encounter budget).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8274290, member: 6788736"] Dude, firstly you're probably doing CR wrong, in that you're using it as a guideline for overall encounter difficulty (when it's not). For example, a CR15 Mummy Lord is only a [B]Medium [/B]encounter for 4 x 13th level PCs, even within the scope of a standard adventuring day (it only chews up 13,000 of roughly 54,000 XP for 4 x 13ths between a single long rest). Meaning you could literally throw 4 separate Mummy Lord encounters at this party in a single day (to fill in the encounter budget for the adventuring day), and they should be just fine. A [B]Medium [/B]encounter is this: At that XP budget, the PCs are expected to win, with no casualties, and only 1 or 2 of them MIGHT need to use healing resources after the battle. Adding to this is the fact your PCs have magic items (and those items are not included in the base games math) so you should expect them to steamroll this encounter. Personally I would do the following: Give the Mummy Lord the following (cursed, because Mummy) magic items: [I]Bracers of Armor, Ring of Fire resistance, Ring of protection[/I]. This gives it AC 20, and resistance to Fire (cancelling out its vulnerability). Curse those items with something nasty to anyone foolish enough who attempts to attune to them that isnt the Mummy. Give the Mummy Lord [I]Spirit Guardians [/I]on its spell list. Cast it using a 5th level slot ASAP ([B]before the battle[/B] if possible - remember the Mummy has [I]Divination[/I] so it knows the PCs are coming). The Mummys other 5th level slot should be used on [I]Spiritual weapon [/I](bonus action) plus an action of your choice on round 1, and a 6th level [I]Harm [/I]the following round. Add 7HD to the Mummy Lord, bringing its total HP up to around 150. Increase its Wisdom to 20 and add +1 to every single Save DC it has (spellcasting and special abilities, plus wisdom based skills and saves). Those changes increase its CR by 1 to CR 16 and 15,000 XP. Now add 4 [B]Mummy [/B]mooks (AC 15 from their bronzed armor). For flavor, change the weapons to Bronze greatswords (damage stays the same, but is now slashing and necrotic). This adds 2,800 XP to the encounter, pushing it into Hard territory, but shouldn't multiply the difficulty due to the low CR (CR 3) of the Mummies any more than roughly 1.5 (treat the mooks as a single monster). The total encounter budget is now around roughly 25,000 pushing it into Deadly for that party (and now using roughly 1/2 of that days encounter budget). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing Mummy Lord fight with CR
Top