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Balancing Mummy Lord fight with CR
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<blockquote data-quote="Flamestrike" data-source="post: 8274317" data-attributes="member: 6788736"><p>I tend to agree; personally I just use the 'eyeball' method for my encounters.</p><p></p><p>I look at the level of the PCs and (roughly knowing my encounter budgets pretty well off my head) can then just quickly knock up half a dozen or so encounters (for a standard adventuring day) off my head.</p><p></p><p>A 10th level party (for example) would need a roughly CR15 Solo (legendary for solos is always best) and a mix of encounters of 2-3 x CR 6-8's, 4-6 CR 3-5's an encounter of a CR 10 or so critter with several low CR mook types etc.</p><p></p><p>Thats for a single adventuring day.</p><p></p><p>I tend to find after doing such an adventuring day, the math tends to come pretty close to the adventuring day budget (slightly over most of the time, but due to the presence of magic items in my groups, I dont worry about that in most cases).</p><p></p><p>If Im designing a rarer solo encounter adventuring day, I can really dial it up to Deadly+ and chuck in a solo CR 20 for them to deal with, or 4 x CR 8-10's for the same party.</p><p></p><p>It's as much of an art as it is an exercise in maths.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8274317, member: 6788736"] I tend to agree; personally I just use the 'eyeball' method for my encounters. I look at the level of the PCs and (roughly knowing my encounter budgets pretty well off my head) can then just quickly knock up half a dozen or so encounters (for a standard adventuring day) off my head. A 10th level party (for example) would need a roughly CR15 Solo (legendary for solos is always best) and a mix of encounters of 2-3 x CR 6-8's, 4-6 CR 3-5's an encounter of a CR 10 or so critter with several low CR mook types etc. Thats for a single adventuring day. I tend to find after doing such an adventuring day, the math tends to come pretty close to the adventuring day budget (slightly over most of the time, but due to the presence of magic items in my groups, I dont worry about that in most cases). If Im designing a rarer solo encounter adventuring day, I can really dial it up to Deadly+ and chuck in a solo CR 20 for them to deal with, or 4 x CR 8-10's for the same party. It's as much of an art as it is an exercise in maths. [/QUOTE]
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Balancing Mummy Lord fight with CR
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