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Balancing out a campaign
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<blockquote data-quote="VariSami" data-source="post: 5988353" data-attributes="member: 6698543"><p>Empirate completely is right when it comes to his motivation for this. It's one of the reasons I like some of the implementations - though they come out as a bit too much in the end. It's definitely not the case that he wants to overpower us for the sake of power. Rather, he seeks to force through his ideals with which his limited player base does not completely agree. This tips the scale of DM-Player-enjoyment away from us, which does not promise a long-lived and healthy campaign since our idea of fun would have been disregarded.</p><p></p><p>Also, when it is put in the terms of "home town heroes", it will seem balanced. This is not the case, however. While the game will be about daily struggles, we're set to be adventurers at core (scum that can only earn it's placehold in society by doing menial and dangerous tasks) and he's already generating random encounter tables which include any and every thing he can think up for different environments - and they will not be CR-scaled, for the sake of reality. We can realistically come across a Purple Worm on our first trip outside of town and hope that the DM doesn't rule it to be hungry. I believe the trope "Crapsack world" ( <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld" target="_blank">Crapsack World - Television Tropes & Idioms</a> ) does justice to what our characters are supposed to feel like. The world can, realistically speaking, randomly maim and kill you at any time with no hope of survival and trying to fight it is a steep upward slope.</p><p></p><p>What I'm looking for is a way to tone down his ideas a bit to increase player happiness (though I've been speaking for myself, I know the other players as well). The original post was more opposed to some of the things but since I've received such good alternatives, things ought to look a lot better and there will probably be less conflict. I'm just hoping he feels the same way about the possibilities discussed.</p><p></p><p>P.S. I really like the superhero counterparts of my characters. Though I'd be inclined to say that my tank character was more like Bane in Batman and Robin.</p></blockquote><p></p>
[QUOTE="VariSami, post: 5988353, member: 6698543"] Empirate completely is right when it comes to his motivation for this. It's one of the reasons I like some of the implementations - though they come out as a bit too much in the end. It's definitely not the case that he wants to overpower us for the sake of power. Rather, he seeks to force through his ideals with which his limited player base does not completely agree. This tips the scale of DM-Player-enjoyment away from us, which does not promise a long-lived and healthy campaign since our idea of fun would have been disregarded. Also, when it is put in the terms of "home town heroes", it will seem balanced. This is not the case, however. While the game will be about daily struggles, we're set to be adventurers at core (scum that can only earn it's placehold in society by doing menial and dangerous tasks) and he's already generating random encounter tables which include any and every thing he can think up for different environments - and they will not be CR-scaled, for the sake of reality. We can realistically come across a Purple Worm on our first trip outside of town and hope that the DM doesn't rule it to be hungry. I believe the trope "Crapsack world" ( [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld]Crapsack World - Television Tropes & Idioms[/url] ) does justice to what our characters are supposed to feel like. The world can, realistically speaking, randomly maim and kill you at any time with no hope of survival and trying to fight it is a steep upward slope. What I'm looking for is a way to tone down his ideas a bit to increase player happiness (though I've been speaking for myself, I know the other players as well). The original post was more opposed to some of the things but since I've received such good alternatives, things ought to look a lot better and there will probably be less conflict. I'm just hoping he feels the same way about the possibilities discussed. P.S. I really like the superhero counterparts of my characters. Though I'd be inclined to say that my tank character was more like Bane in Batman and Robin. [/QUOTE]
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