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General Tabletop Discussion
*Dungeons & Dragons
Balancing out Racial Abilities
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<blockquote data-quote="Charlaquin" data-source="post: 7540867" data-attributes="member: 6779196"><p>You may not <em>like</em> the concept of dump stats, but like it or not, all classes get more value out of some abilities than they do out of others, so any attempt to examine the raw value of different racial adjustments is flawed if it doesn’t take this relativity into account.</p><p></p><p></p><p>Right, what I’m trying to get across is, Variant Humans do not get the short end of the stick, and the fact that your table seems to suggest that they do indicates a flaw in your system. At the very least, the ability to choose how to allocate your ASIs and/or Feat should be equivalent to +1 ASI/half a feat each. That would put Variant Human mathematically slightly above non-Variant human due to the extra skill, which more closely models what we see in actual play, which is that variant human is almost always the preferred choice over non-variant human.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7540867, member: 6779196"] You may not [I]like[/I] the concept of dump stats, but like it or not, all classes get more value out of some abilities than they do out of others, so any attempt to examine the raw value of different racial adjustments is flawed if it doesn’t take this relativity into account. Right, what I’m trying to get across is, Variant Humans do not get the short end of the stick, and the fact that your table seems to suggest that they do indicates a flaw in your system. At the very least, the ability to choose how to allocate your ASIs and/or Feat should be equivalent to +1 ASI/half a feat each. That would put Variant Human mathematically slightly above non-Variant human due to the extra skill, which more closely models what we see in actual play, which is that variant human is almost always the preferred choice over non-variant human. [/QUOTE]
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General Tabletop Discussion
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Balancing out Racial Abilities
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