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Balancing out Racial Abilities
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<blockquote data-quote="guachi" data-source="post: 7541109" data-attributes="member: 6785802"><p>Here's the enworld thread on reverse engineering races.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?496297-Second-Edition-Reverse-Engineered-D-amp-D-5e-race-design-and-over-40-example-races" target="_blank">http://www.enworld.org/forum/showthread.php?496297-Second-Edition-Reverse-Engineered-D-amp-D-5e-race-design-and-over-40-example-races</a></p><p></p><p>I can't seem to find where he incorporated races from Volo's even though I'm fairly certain I read his analysis of it. It changed some results, as I recall. In any event, here is a copy/paste from the pdf listing Core PHB and DMG races:</p><p></p><p>These abbreviated summaries are intended to show how canon races were created with the 12pt+lesser traits skeleton.</p><p>Human: 6x +1 ability score (12). Lesser Trait: one language is free choice</p><p></p><p>Human Variant: 2x +1 ability scores (4), feat (6, a feat is worth only 4 at 4th level), skill (2). Lesser Trait: one language is free choice.</p><p></p><p>Dwarf Base: +2Con (4), Speed 25 (-4), Weapon proficiencies (Martial melee x2 (1), Stone cunning (0.5), advantage on saves v. poison (0.5). Lesser traits: darkvision 60’, simple melee proficiencies x2, resistance to poison, Tool proficiency.</p><p></p><p>Hill Dwarf: Wis+1 (2), +1hp/level starting at first level (8, note hp seem to be worth more during the first tier of play).</p><p></p><p>Mountain Dwarf: +2Str (4), light armour proficiency (4), medium armour proficiency (2)</p><p></p><p>Elf Base: Dex+2 (4), perception skill (2). Lesser traits: Darkvision 60ft, fey ancestry, trance.</p><p></p><p>High Elf: Int+1 (2), 2x martial melee and 1x martial ranged 1 weapon proficiencies (2), cantrip (2). Lesser traits: 1x simple ranged weapon, extra language.</p><p></p><p>Wood Elf: Wis+1 (2), 2x martial melee and 1x martial ranged 1 weapon proficiencies (2), speed 35ft (0.5), mask of the wild (1.5). Lesser traits: simple ranged weapon proficiency.</p><p></p><p>Dark Elf: Cha+1 (2), sunlight sensitivity (-7), weapon proficiencies 2x martial melee and 1x martial ranged (2), cantrip (2), 2x combat spells each gained two levels after a wizard gains access to that spell level (3.5 each). Lesser traits: another 60ft of darkvision.</p><p></p><p>Eldarin: Int+1 (2), non-offensive 2nd level spell at 1st level (2), 2x martial melee and 1x martial ranged 1 weapon proficiencies (2).</p><p></p><p>Lesser traits: simple range weapon proficiency</p><p></p><p>Halfling Base: Dex+2 (4), Small size (-2), Speed 25ft (-4), Lucky (3.75), Brave (3.75), Halfling Nimbleness (4).</p><p></p><p>Lightfoot Halfling: Cha+1 (2), Naturally Stealthy (0.5). Lesser traits: nil</p><p></p><p>Stout Halfling: Con+1 (2) Advantage on poison saves (0.5). Lesser traits: resistance to poison.</p><p></p><p>Dragonborn: Str+2(4), Cha+1(2), Breath weapon (6). Lesser traits: damage resistance</p><p></p><p>Gnome Base: Int+2 (4), Small size (-2), Speed 25ft (-4), Advantage on Int saves against magic (4), Advantage on Wis saves against magic (4), Advantage on Cha saves against magic (4). Lesser trait: darvision 60ft.</p><p></p><p>Forest Gnome: Dex+1 (2), cantrip (2), speak with small beasts (1). Lesser traits:nil</p><p></p><p>Rock Gnome: Con+1 artificer’s lore (0.5), (2), tinker (2.5). Lesser traits: nil</p><p></p><p>Half Elf: Cha+2 (4), +1 to two other ability scores (4), two skills (4). Lesser traits: Darkvision 60ft, fey ancestry, extra language.</p><p></p><p>Half Orc: Str+2 (4), Con+1(2), Intimidation skill (2), Relentless Endurance (2), Savage Attacks (2). Lesser Traits: Darkvision.</p><p></p><p>Tiefling: Int+1(2), Cha+2(4), 2nd level combat spell cast at 3rd level (3.5), Hellish Rebuke as a damaging power (0.5), cantrip(2).</p><p></p><p>Lesser Traits: Darkvision 60ft, resistance to fire damage.</p><p></p><p>Dragonborn: Str+2(4), Cha+1(2), Dragonborn breath weapon (6). Lesser traits: damage resistance.</p><p></p><p>Aasimar: Wis+1(2), Cha+2(4), Light cantrip (2), 5th level Daylight once (4). Lesser Traits: Darkvision 60ft, resistance to necrotic and radiant damage.</p></blockquote><p></p>
[QUOTE="guachi, post: 7541109, member: 6785802"] Here's the enworld thread on reverse engineering races. [URL]http://www.enworld.org/forum/showthread.php?496297-Second-Edition-Reverse-Engineered-D-amp-D-5e-race-design-and-over-40-example-races[/URL] I can't seem to find where he incorporated races from Volo's even though I'm fairly certain I read his analysis of it. It changed some results, as I recall. In any event, here is a copy/paste from the pdf listing Core PHB and DMG races: These abbreviated summaries are intended to show how canon races were created with the 12pt+lesser traits skeleton. Human: 6x +1 ability score (12). Lesser Trait: one language is free choice Human Variant: 2x +1 ability scores (4), feat (6, a feat is worth only 4 at 4th level), skill (2). Lesser Trait: one language is free choice. Dwarf Base: +2Con (4), Speed 25 (-4), Weapon proficiencies (Martial melee x2 (1), Stone cunning (0.5), advantage on saves v. poison (0.5). Lesser traits: darkvision 60’, simple melee proficiencies x2, resistance to poison, Tool proficiency. Hill Dwarf: Wis+1 (2), +1hp/level starting at first level (8, note hp seem to be worth more during the first tier of play). Mountain Dwarf: +2Str (4), light armour proficiency (4), medium armour proficiency (2) Elf Base: Dex+2 (4), perception skill (2). Lesser traits: Darkvision 60ft, fey ancestry, trance. High Elf: Int+1 (2), 2x martial melee and 1x martial ranged 1 weapon proficiencies (2), cantrip (2). Lesser traits: 1x simple ranged weapon, extra language. Wood Elf: Wis+1 (2), 2x martial melee and 1x martial ranged 1 weapon proficiencies (2), speed 35ft (0.5), mask of the wild (1.5). Lesser traits: simple ranged weapon proficiency. Dark Elf: Cha+1 (2), sunlight sensitivity (-7), weapon proficiencies 2x martial melee and 1x martial ranged (2), cantrip (2), 2x combat spells each gained two levels after a wizard gains access to that spell level (3.5 each). Lesser traits: another 60ft of darkvision. Eldarin: Int+1 (2), non-offensive 2nd level spell at 1st level (2), 2x martial melee and 1x martial ranged 1 weapon proficiencies (2). Lesser traits: simple range weapon proficiency Halfling Base: Dex+2 (4), Small size (-2), Speed 25ft (-4), Lucky (3.75), Brave (3.75), Halfling Nimbleness (4). Lightfoot Halfling: Cha+1 (2), Naturally Stealthy (0.5). Lesser traits: nil Stout Halfling: Con+1 (2) Advantage on poison saves (0.5). Lesser traits: resistance to poison. Dragonborn: Str+2(4), Cha+1(2), Breath weapon (6). Lesser traits: damage resistance Gnome Base: Int+2 (4), Small size (-2), Speed 25ft (-4), Advantage on Int saves against magic (4), Advantage on Wis saves against magic (4), Advantage on Cha saves against magic (4). Lesser trait: darvision 60ft. Forest Gnome: Dex+1 (2), cantrip (2), speak with small beasts (1). Lesser traits:nil Rock Gnome: Con+1 artificer’s lore (0.5), (2), tinker (2.5). Lesser traits: nil Half Elf: Cha+2 (4), +1 to two other ability scores (4), two skills (4). Lesser traits: Darkvision 60ft, fey ancestry, extra language. Half Orc: Str+2 (4), Con+1(2), Intimidation skill (2), Relentless Endurance (2), Savage Attacks (2). Lesser Traits: Darkvision. Tiefling: Int+1(2), Cha+2(4), 2nd level combat spell cast at 3rd level (3.5), Hellish Rebuke as a damaging power (0.5), cantrip(2). Lesser Traits: Darkvision 60ft, resistance to fire damage. Dragonborn: Str+2(4), Cha+1(2), Dragonborn breath weapon (6). Lesser traits: damage resistance. Aasimar: Wis+1(2), Cha+2(4), Light cantrip (2), 5th level Daylight once (4). Lesser Traits: Darkvision 60ft, resistance to necrotic and radiant damage. [/QUOTE]
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