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Balancing out Racial Abilities
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7541502"><p><strong>Low-Powered Versions</strong></p><p></p><p>Here is a summary of the low-powered versions. There are no longer any subraces as far as abilities/mechanics are concerned.</p><p></p><p>Dragonborn:</p><p>Wis +2, Str +1</p><p>Darkvision gained</p><p></p><p>Dwarf: </p><p>Con +2, Str +1</p><p>Darkvision replaced by Shadowsight (changes dim light to bright light, but doesn't help in darkness at all)</p><p>Removed all subrace abilities</p><p></p><p>Elf:</p><p>Dex +2, Int +1</p><p>Darkvision replaced by Shadowsight</p><p>Removed Trance and all subrace abilities</p><p></p><p>Gnome:</p><p>Int +2, Wis +1</p><p>Darkvision replaced by Shadowsight</p><p>Folded subrace abilities into main race</p><p>Added encumbrance restriction (Strength score is 4 lower to determine carry, lift, push, pull, drag amounts)</p><p></p><p>Half-Elf:</p><p>Dex +1, Int +1, ASI +1 one other ability score of choice</p><p>Darkvision replaced by Shadowsight</p><p></p><p>Half-Orc:</p><p>No changes</p><p></p><p>Halfling:</p><p>Chr +2, Dex +1</p><p>Folded subrace abilities into main race</p><p>Added encumbrance restriction (Strength score is 4 lower to determine carry, lift, push, pull, drag amounts)</p><p></p><p>Human (Variant):</p><p>ASI +2 to one ability, ASI +1 to a different ability</p><p></p><p>Tiefling:</p><p>Chr +2, Con +1</p><p>New ability: Dark Heritage (gain advantage to save proficiency for Int, Wis, OR Chr versus magic only)</p><p></p><p>I think that is everything. Just to be clear, these are the changes from the RAW. So, for example, the Human Variant still gets a feat, skill, and language; I am simply bumping one of the ASI from +1 to +2.</p><p></p><p>Overall, as much as I like some of the new concepts in the high-power versions posted earlier, I think we will adapt these versions if the players agree. I'll find out tomorrow! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7541502"] [b]Low-Powered Versions[/b] Here is a summary of the low-powered versions. There are no longer any subraces as far as abilities/mechanics are concerned. Dragonborn: Wis +2, Str +1 Darkvision gained Dwarf: Con +2, Str +1 Darkvision replaced by Shadowsight (changes dim light to bright light, but doesn't help in darkness at all) Removed all subrace abilities Elf: Dex +2, Int +1 Darkvision replaced by Shadowsight Removed Trance and all subrace abilities Gnome: Int +2, Wis +1 Darkvision replaced by Shadowsight Folded subrace abilities into main race Added encumbrance restriction (Strength score is 4 lower to determine carry, lift, push, pull, drag amounts) Half-Elf: Dex +1, Int +1, ASI +1 one other ability score of choice Darkvision replaced by Shadowsight Half-Orc: No changes Halfling: Chr +2, Dex +1 Folded subrace abilities into main race Added encumbrance restriction (Strength score is 4 lower to determine carry, lift, push, pull, drag amounts) Human (Variant): ASI +2 to one ability, ASI +1 to a different ability Tiefling: Chr +2, Con +1 New ability: Dark Heritage (gain advantage to save proficiency for Int, Wis, OR Chr versus magic only) I think that is everything. Just to be clear, these are the changes from the RAW. So, for example, the Human Variant still gets a feat, skill, and language; I am simply bumping one of the ASI from +1 to +2. Overall, as much as I like some of the new concepts in the high-power versions posted earlier, I think we will adapt these versions if the players agree. I'll find out tomorrow! :) [/QUOTE]
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