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General Tabletop Discussion
*Dungeons & Dragons
Balancing out Racial Abilities
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<blockquote data-quote="doctorbadwolf" data-source="post: 7542136" data-attributes="member: 6704184"><p>The races definately don't balance at any given point value, unfortunately. Darkvision is overvalued by some, though. If someone's group doesn't have any humans because of darkvision, that is faaar outside the statistical norm of dnd groups. </p><p></p><p> Maybe it just feels more right to them? Certainly does to me. </p><p></p><p></p><p></p><p>They may not be adult humans, but they are adults. Toddlers and other little kids are weak because they haven't developed their muscles. There is no reason to assume that Gnomes and Halflings are so weak as adults that they can't out armwrestle, or carry more weight than, human 10 year olds. </p><p></p><p>Also, you're right, they aren't humans. By the same token that you can justify making them weaker than a human of the same size, you can easily justify them being stronger than a human of he same size, or anything in between. My whole point was simply that their height doesn't necessitate them being that weak. </p><p></p><p>As for armor, you'd probably want to reduce the absolute wieght of armor, as well. Plate armor for a 4 foot tall person weighs much less than the same armor for a 6 foot tall person. </p><p></p><p>Also, if you do reduce their carrying, jumping, lifting, etc, I'd consider bringing back a small bonus to AC when targeted by medium or larger creatures. </p><p></p><p>And please just consider some consolidation of features. That's just a really long list of features. Way too many moving parts for a 5e race. </p><p></p><p> </p><p>Well, 5e AC calculations never stat, so you'd never had a Monk with Dex+Wis+Con unless you make the Con a <em>bonus to AC</em>. My suggestion was to consider making it redundant with the barbarian feature. </p><p></p><p>A better suggestions, upon reflection, would be to simply give them DR against non magical damage equal to their Con mod. +1 at 5th, 11th, and 17th. Offer a feat that adds proficiency mod while not wearing heavy armor. Something that improves their DR, rather than messing with AC calculations and borking bounded accuracy. And it wouldn't make all their art super weird. Canonically, they wear armor, and a lot of their art is heavily armored. IDK, it's just weird to give them features that contradict that, to me. </p><p></p><p> No Goliaths and Firbolgs? Man, that makes me sad. </p><p></p><p>But you're getting there, for sure. I'd take into consideration that forcing a door and some of that other stuff is an Athletics check in 5e. What about half-proficiency for Strength Checks in which you aren't proficient, including Saving Throws if you aren't proficient in them, and 1/SR you can reroll a failed Strength Check with Advantage? Combined with acting like they are a size larger for carrying, pushing, lifting, dragging, etc, this would get the point across quite well. </p><p></p><p> I agree. </p><p></p><p></p><p></p><p>You've already made both races more powerful than their subrace having counterparts. The elf is at least on par with the PHB half elf, if not more powerful. </p><p>The problem is, you can't make a wood elf with that. A wood elf fighter, ranger, etc, does not have wizard spells. You can make an old school ELF as a class, sure, but even back then it was annoying that I couldn't make Legolas except by making a human fighter and pretending it's an elf. With your version, I'd have to either do the same, or make a Half-Elf and pretend it's a wood elf? </p><p></p><p>It's not about power, it's about the concepts.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7542136, member: 6704184"] The races definately don't balance at any given point value, unfortunately. Darkvision is overvalued by some, though. If someone's group doesn't have any humans because of darkvision, that is faaar outside the statistical norm of dnd groups. Maybe it just feels more right to them? Certainly does to me. They may not be adult humans, but they are adults. Toddlers and other little kids are weak because they haven't developed their muscles. There is no reason to assume that Gnomes and Halflings are so weak as adults that they can't out armwrestle, or carry more weight than, human 10 year olds. Also, you're right, they aren't humans. By the same token that you can justify making them weaker than a human of the same size, you can easily justify them being stronger than a human of he same size, or anything in between. My whole point was simply that their height doesn't necessitate them being that weak. As for armor, you'd probably want to reduce the absolute wieght of armor, as well. Plate armor for a 4 foot tall person weighs much less than the same armor for a 6 foot tall person. Also, if you do reduce their carrying, jumping, lifting, etc, I'd consider bringing back a small bonus to AC when targeted by medium or larger creatures. And please just consider some consolidation of features. That's just a really long list of features. Way too many moving parts for a 5e race. Well, 5e AC calculations never stat, so you'd never had a Monk with Dex+Wis+Con unless you make the Con a [I]bonus to AC[/I]. My suggestion was to consider making it redundant with the barbarian feature. A better suggestions, upon reflection, would be to simply give them DR against non magical damage equal to their Con mod. +1 at 5th, 11th, and 17th. Offer a feat that adds proficiency mod while not wearing heavy armor. Something that improves their DR, rather than messing with AC calculations and borking bounded accuracy. And it wouldn't make all their art super weird. Canonically, they wear armor, and a lot of their art is heavily armored. IDK, it's just weird to give them features that contradict that, to me. No Goliaths and Firbolgs? Man, that makes me sad. But you're getting there, for sure. I'd take into consideration that forcing a door and some of that other stuff is an Athletics check in 5e. What about half-proficiency for Strength Checks in which you aren't proficient, including Saving Throws if you aren't proficient in them, and 1/SR you can reroll a failed Strength Check with Advantage? Combined with acting like they are a size larger for carrying, pushing, lifting, dragging, etc, this would get the point across quite well. I agree. You've already made both races more powerful than their subrace having counterparts. The elf is at least on par with the PHB half elf, if not more powerful. The problem is, you can't make a wood elf with that. A wood elf fighter, ranger, etc, does not have wizard spells. You can make an old school ELF as a class, sure, but even back then it was annoying that I couldn't make Legolas except by making a human fighter and pretending it's an elf. With your version, I'd have to either do the same, or make a Half-Elf and pretend it's a wood elf? It's not about power, it's about the concepts. [/QUOTE]
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