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*Dungeons & Dragons
Balancing out Racial Abilities
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7542161"><p>Yeah, this was my most experienced player making this suggestion. Granted, even he has only been playing for about 18 months, but much more than the others who have been playing less than 2 months!</p><p></p><p>Anyway, I guess if it feels right to him, that is fine, but WHY? My reasoning for Gnomes getting Sleight of Hand was their culture of working with small, delicate items (tinkering) and tricks/pranks (such as illusions, etc.). I was thinking Persausion or Deception possibly because of a story-telling and tall-tales culture??? It's an option, which to me makes some sense, so I will propose it to the players.</p><p></p><p></p><p></p><p>I never said they weren't stronger than a 10-year old human child. I am saying they aren't as strong as a 20-year old human adult.</p><p></p><p></p><p></p><p>I understand that. If 5E had given them something to reflect their smaller size, such as a Strength -1 even (Kobolds get -2 and are only 2.5 feet tall on average!), I might not think it was enough but would probably let it slide since it IS there. But, they didn't, so I think there should be something.</p><p></p><p></p><p></p><p>I would certainly reduce the absolute weight as well! There are variant rules about adjusting such things as refitting armors, but nothing addresses Small characters unfortunately.</p><p></p><p></p><p></p><p>Yeah, this is something I hated from the beginning. I have been racking my brain trying to think of some power-wise comparible feature I could give Gnome and Halflings to make them more attractive on a power-basis. Instead of getting a few good abilities, they are a collection of weaker ones. I will definitely keep working on this! If you have any suggestions for "better" abilities, I am all ears!</p><p></p><p></p><p></p><p>I get your point, but it isn't affecting bounded accuracy at all. They would have a Natural AC, so any heavier armor worn over it would replace the ability. However, one thing that bothers me is when racial features become redundant once class is selected. Consider Mountain Dwarves and bonus medium and heavy armor proficencies. Suppose you make a Mountain Dwarf Fighter. Those racial bonus proficiencies are now worthless.</p><p></p><p>Making the Tough Hide redundant with the Barbarian feature would do the same thing so I am hesitant to work it that way.</p><p></p><p>Also, I don't mind the stacking for Monks. I've discussed it with two players so far and it makes sense in-game. Your barbarian Con bonus to AC is due to a toughening of your muscles and general increase in hardiness to throw off attacks that might otherwise have damaged you. The monk feature represents your improved understand of others' thinking and attacks (i.e. Wisdom). If someone has levels in both classes and develops both abilities, why couldn't they benefit from both? Even at Epic levels in the case of Dex 20, Con 20 AND Wis 20, a 25 AC is fantastic but hardly game breaking IMO. At lower levels, with most of these bonuses being +1 to maybe a +3, at best you would probably be looking at an AC of 16 or 17. Nothing really OP there, either.</p><p></p><p></p><p></p><p>LOL!! That sounds like one of my players. He was thinking of a Goliath when we started, but I didn't have the book and at a glance they seemed a bit OP. I'll probably bring other races in over time, but not for now.</p><p></p><p></p><p></p><p>Actually, RAW, forcing open a door isn't an Athletics check. But anyway, I like some of the other suggestions and will add them to the list fo consideration. Thanks!</p><p></p><p></p><p></p><p>Since we are talking about retaining subraces in some ways, for the Magical Bloodline feature I could allow the player the choice of which Spell List they choose from. So, the Wood Elf could choose from, say, Druid or Ranger if the player wanted to flavor their character that way. A Drow might select from Warlock or Sorcerer instead of Wizard. Since female Drow are often priestesses, maybe the player would want to pick Cleric. They ability is the same, but the player chooses the Spell List, just like the Magic Initiate feat.</p><p></p><p>Adding the versatility of choice, the player would get Dex +2 and then pick the ASI for Wisdom for a Wood Elf, Int or Chr if they wanted for a Drow, or any other non-Dex ability. In earlier editions, Wood Elves were strong, but not wise, getting a bonus to Str and a penalty to Wis.</p><p></p><p></p><p></p><p>Well, I think the concepts are just as easily represented in game-play and flavor of choices for skills and later feats. Giving them the "specialness" through features is a bit of fluff. And, when I look at the attractiveness of races, too often are some races ignored because they just don't have the same level of abilities to make them attractive. I'm not saying that is right, but just the way I see people choosing races.</p><p></p><p>Look at how often Gnomes (and Paladins) are put down on this forum? You read it often. I think a lot of players wouldn't care if gnomes were removed from the game entirely. Halflings are picked occassionally, but not as often as most of the other races.</p><p></p><p>Your experiences may be different, but those are mine.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7542161"] Yeah, this was my most experienced player making this suggestion. Granted, even he has only been playing for about 18 months, but much more than the others who have been playing less than 2 months! Anyway, I guess if it feels right to him, that is fine, but WHY? My reasoning for Gnomes getting Sleight of Hand was their culture of working with small, delicate items (tinkering) and tricks/pranks (such as illusions, etc.). I was thinking Persausion or Deception possibly because of a story-telling and tall-tales culture??? It's an option, which to me makes some sense, so I will propose it to the players. I never said they weren't stronger than a 10-year old human child. I am saying they aren't as strong as a 20-year old human adult. I understand that. If 5E had given them something to reflect their smaller size, such as a Strength -1 even (Kobolds get -2 and are only 2.5 feet tall on average!), I might not think it was enough but would probably let it slide since it IS there. But, they didn't, so I think there should be something. I would certainly reduce the absolute weight as well! There are variant rules about adjusting such things as refitting armors, but nothing addresses Small characters unfortunately. Yeah, this is something I hated from the beginning. I have been racking my brain trying to think of some power-wise comparible feature I could give Gnome and Halflings to make them more attractive on a power-basis. Instead of getting a few good abilities, they are a collection of weaker ones. I will definitely keep working on this! If you have any suggestions for "better" abilities, I am all ears! I get your point, but it isn't affecting bounded accuracy at all. They would have a Natural AC, so any heavier armor worn over it would replace the ability. However, one thing that bothers me is when racial features become redundant once class is selected. Consider Mountain Dwarves and bonus medium and heavy armor proficencies. Suppose you make a Mountain Dwarf Fighter. Those racial bonus proficiencies are now worthless. Making the Tough Hide redundant with the Barbarian feature would do the same thing so I am hesitant to work it that way. Also, I don't mind the stacking for Monks. I've discussed it with two players so far and it makes sense in-game. Your barbarian Con bonus to AC is due to a toughening of your muscles and general increase in hardiness to throw off attacks that might otherwise have damaged you. The monk feature represents your improved understand of others' thinking and attacks (i.e. Wisdom). If someone has levels in both classes and develops both abilities, why couldn't they benefit from both? Even at Epic levels in the case of Dex 20, Con 20 AND Wis 20, a 25 AC is fantastic but hardly game breaking IMO. At lower levels, with most of these bonuses being +1 to maybe a +3, at best you would probably be looking at an AC of 16 or 17. Nothing really OP there, either. LOL!! That sounds like one of my players. He was thinking of a Goliath when we started, but I didn't have the book and at a glance they seemed a bit OP. I'll probably bring other races in over time, but not for now. Actually, RAW, forcing open a door isn't an Athletics check. But anyway, I like some of the other suggestions and will add them to the list fo consideration. Thanks! Since we are talking about retaining subraces in some ways, for the Magical Bloodline feature I could allow the player the choice of which Spell List they choose from. So, the Wood Elf could choose from, say, Druid or Ranger if the player wanted to flavor their character that way. A Drow might select from Warlock or Sorcerer instead of Wizard. Since female Drow are often priestesses, maybe the player would want to pick Cleric. They ability is the same, but the player chooses the Spell List, just like the Magic Initiate feat. Adding the versatility of choice, the player would get Dex +2 and then pick the ASI for Wisdom for a Wood Elf, Int or Chr if they wanted for a Drow, or any other non-Dex ability. In earlier editions, Wood Elves were strong, but not wise, getting a bonus to Str and a penalty to Wis. Well, I think the concepts are just as easily represented in game-play and flavor of choices for skills and later feats. Giving them the "specialness" through features is a bit of fluff. And, when I look at the attractiveness of races, too often are some races ignored because they just don't have the same level of abilities to make them attractive. I'm not saying that is right, but just the way I see people choosing races. Look at how often Gnomes (and Paladins) are put down on this forum? You read it often. I think a lot of players wouldn't care if gnomes were removed from the game entirely. Halflings are picked occassionally, but not as often as most of the other races. Your experiences may be different, but those are mine. [/QUOTE]
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