Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing out Racial Abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Lewis" data-source="post: 7542192" data-attributes="member: 6667921"><p>Being that this is a "subjective" exercise with little or no room for discussion - just a series of "subjective" ideas being offered and rebuked? - I had a thought for anyone else reading this thread and looking for different ideas. No offense to anyone else who is showing a lot more work and effort on their part. Personally ("subjectively"?), I like to simplify when I can.</p><p></p><p>Instead of defining each race with a preset of abilities, quirks, etc., which summarily categorize and profile every single individual of a non-human culture (think about it, you know it's true!), let the players pick their features first and then just name their race. Do we really need to limit our options because of someone else's preconceived notions of how an entire race is portrayed? Or wait for someone to house rule and customize new options to fit an idea?</p><p></p><p>So, for example, you can rule that every character gains a +2 bonus to one ability score of their choice, and a +1 bonus to a different ability score of their choice. Everybody gets to choose, and they get the same as everyone else. And less stereotypes! Problem #1 solved.</p><p></p><p>Next, pick your three racial abilities. Someone should compile a short list of the most commonly seen abilities and traits shared between all races. For example, a generic trait might get your choice of a +2 for any two skills of your choice, or proficiency in any two set of tools, or one of each. This could reflect your specialized background or upbringing. You can be a typical dwarf with a skill bonus in Craft and proficiency in Blacksmith tools, or the odd the dwarf who was raised differently.</p><p></p><p>Other ideas: automatic proficiency in two weapons of your choice, pick two bonus languages, and gain a free feat. (Yup, take that exclusive free feat away from the Human Variant so we can stop calling them "Human Variant" and just play "Humans" again, but without losing the free feat!).</p><p></p><p>If you want to take it a step further, introduce special traits, like Darkvision, that only apply to certain races but only if you can do it without excluding anybody. That means if the Gnomes can get Fey Magic that no one else can get, Humans (and all the others) should be able to get something unique as well. This is still part of the three picks each character gets to make, but they can only get one of these.</p><p></p><p>To me, this is much simpler approach to fixing something that is just annoying me but don't know how to fix it without reintroducing the same problems in a new way, or overcomplicating things and creating new problems. And if someone complains that they're missing a particular benefit or power, or they have fewer, well the trade-off is you get to pick everything. And maybe that's what some people want. Of course, this is all very "subjective" and not likely to be appealing to anyone but the person who thought of it. Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7542192, member: 6667921"] Being that this is a "subjective" exercise with little or no room for discussion - just a series of "subjective" ideas being offered and rebuked? - I had a thought for anyone else reading this thread and looking for different ideas. No offense to anyone else who is showing a lot more work and effort on their part. Personally ("subjectively"?), I like to simplify when I can. Instead of defining each race with a preset of abilities, quirks, etc., which summarily categorize and profile every single individual of a non-human culture (think about it, you know it's true!), let the players pick their features first and then just name their race. Do we really need to limit our options because of someone else's preconceived notions of how an entire race is portrayed? Or wait for someone to house rule and customize new options to fit an idea? So, for example, you can rule that every character gains a +2 bonus to one ability score of their choice, and a +1 bonus to a different ability score of their choice. Everybody gets to choose, and they get the same as everyone else. And less stereotypes! Problem #1 solved. Next, pick your three racial abilities. Someone should compile a short list of the most commonly seen abilities and traits shared between all races. For example, a generic trait might get your choice of a +2 for any two skills of your choice, or proficiency in any two set of tools, or one of each. This could reflect your specialized background or upbringing. You can be a typical dwarf with a skill bonus in Craft and proficiency in Blacksmith tools, or the odd the dwarf who was raised differently. Other ideas: automatic proficiency in two weapons of your choice, pick two bonus languages, and gain a free feat. (Yup, take that exclusive free feat away from the Human Variant so we can stop calling them "Human Variant" and just play "Humans" again, but without losing the free feat!). If you want to take it a step further, introduce special traits, like Darkvision, that only apply to certain races but only if you can do it without excluding anybody. That means if the Gnomes can get Fey Magic that no one else can get, Humans (and all the others) should be able to get something unique as well. This is still part of the three picks each character gets to make, but they can only get one of these. To me, this is much simpler approach to fixing something that is just annoying me but don't know how to fix it without reintroducing the same problems in a new way, or overcomplicating things and creating new problems. And if someone complains that they're missing a particular benefit or power, or they have fewer, well the trade-off is you get to pick everything. And maybe that's what some people want. Of course, this is all very "subjective" and not likely to be appealing to anyone but the person who thought of it. Enjoy! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing out Racial Abilities
Top