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Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing out Racial Abilities
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7542244"><p>As I wrote, I was thinking of something along these lines at one point but abandoned it a while ago. Players would tailor the races for optimized performance in class, but hey... isn't that what a lot of players ARE ALREADY doing!?</p><p></p><p>"<em>Hmm.. my Tiefling gets a Chr +2, so he would make a good Warlock or Paladin build. Dwarves have a better Con, useful for Fighters and Clerics. Elves are "Dexy", great for finesse build-types and ranged attacks.</em>"</p><p></p><p>And so on, and so on.</p><p></p><p>Or, go the other way: "<em>Hmm.. I want to play a Sorcerer, what races gets bonuses to Charisma? Half-Elves! Yeah, that would be a nice boost to my primary ability score! Cool!</em>"</p><p></p><p>But, hey, that's the way the world works right? A person who is strong tends to like sports (no certainty, but happens often enough), a smart person enjoys learning more (why not? they <em>are</em> good at it), etc. D&D is the same way.</p><p></p><p>Personally, I would love to scrap racial modifiers and abilities altogether. If you want to be a certain race, build your character that way around it. Why do players need to get modifiers for races? If you want to play an Elf with a high Dex, put a good score there, tell everyone "Hey, I'm a Dexy Elf", and call it a day. It is like ice cream... once upon a time, Chocolate, Vanilla, and Strawberry were enough for just about everyone. Now, we have way more than 31 flavors and people can't decide what they want to try or have a "fav-flav" that they get almost all the time.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7542244"] As I wrote, I was thinking of something along these lines at one point but abandoned it a while ago. Players would tailor the races for optimized performance in class, but hey... isn't that what a lot of players ARE ALREADY doing!? "[I]Hmm.. my Tiefling gets a Chr +2, so he would make a good Warlock or Paladin build. Dwarves have a better Con, useful for Fighters and Clerics. Elves are "Dexy", great for finesse build-types and ranged attacks.[/I]" And so on, and so on. Or, go the other way: "[I]Hmm.. I want to play a Sorcerer, what races gets bonuses to Charisma? Half-Elves! Yeah, that would be a nice boost to my primary ability score! Cool![/I]" But, hey, that's the way the world works right? A person who is strong tends to like sports (no certainty, but happens often enough), a smart person enjoys learning more (why not? they [I]are[/I] good at it), etc. D&D is the same way. Personally, I would love to scrap racial modifiers and abilities altogether. If you want to be a certain race, build your character that way around it. Why do players need to get modifiers for races? If you want to play an Elf with a high Dex, put a good score there, tell everyone "Hey, I'm a Dexy Elf", and call it a day. It is like ice cream... once upon a time, Chocolate, Vanilla, and Strawberry were enough for just about everyone. Now, we have way more than 31 flavors and people can't decide what they want to try or have a "fav-flav" that they get almost all the time. [/QUOTE]
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Balancing out Racial Abilities
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