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Balancing Power Attack
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<blockquote data-quote="comrade raoul" data-source="post: 3720774" data-attributes="member: 554"><p>Just go back to the 3.0e version. If you like, you can design an extra feat with Power Attack as a prerequisite and that provides some extra bonus when characters use a two-handed weapon. That extra feat might provide the two-for-one bonus, or, it might provide some other advantage. (Possibilities include double Strength bonus, a constant +1d6 damage if you power attack for X or more, and so forth.)</p><p></p><p>(Note that this is one of the many cases in which an Andy Collins 3.5e feat revision was (a) completely unnecessary, (b) motivated by sketchy "it just feels right" considerations; and (c) significantly hurt game balance.)</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 3720774, member: 554"] Just go back to the 3.0e version. If you like, you can design an extra feat with Power Attack as a prerequisite and that provides some extra bonus when characters use a two-handed weapon. That extra feat might provide the two-for-one bonus, or, it might provide some other advantage. (Possibilities include double Strength bonus, a constant +1d6 damage if you power attack for X or more, and so forth.) (Note that this is one of the many cases in which an Andy Collins 3.5e feat revision was (a) completely unnecessary, (b) motivated by sketchy "it just feels right" considerations; and (c) significantly hurt game balance.) [/QUOTE]
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Balancing Power Attack
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