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Balancing powerswap
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<blockquote data-quote="marli" data-source="post: 5313953" data-attributes="member: 86402"><p>Hi</p><p>im building my own world(well stealing it fro MTG and adapting it)</p><p>and have 8 races</p><p>im just doing basic reskins for 5 of the races</p><p>but three im doing major powerswaps.</p><p></p><p>. I need to make sure:</p><p>1. its usable</p><p>2. its balanced</p><p>3.its fun</p><p></p><p>here the one id like some feedback on as its a bit out there.:</p><p></p><p>IM EVERYWHERE</p><p>Kor Racial power</p><p>Encounter</p><p>Minor Action.</p><p>Effect</p><p>Your character splits into two. the secondary body shifts up to 5 squares. (as a guide things such a a rope can be strung between them at this point as a minor action)</p><p>the character has two bodys. </p><p>any effects that effect one body effects the other.</p><p>(flanked, prone,stunned, pushed, pulled etc)</p><p>both bodys can be flanked in combination(if the primary body has an enemy to the West and the seconday body has an enemy to the East, they are flanked)</p><p>Targeting is resolved individully(so a single attack on the primary body is just one attack on the character, but if both bodies are targeted by an area effect its two seperate attacks on the character)</p><p>Although a character may chose to have an action originate from different bodies they still only have the same amount of action to share between the bodies. character cannot have bodies complete action at he same time unless they could do that anyway.</p><p></p><p>The effect can be ended by a standard action if both bodys occupy an ajacent square. or with a short rest at range.(it does not end if the character falls unconcios)</p><p></p><p>The charcter can activate this power if they take falling damage that reduces them to below 0 as immidate interupt EVEN IF ALREADY USED. </p><p></p><p>--------------</p><p>Id like some feedback on this.</p><p>the ideaolgy behind this is the idea of the Kor climbing and repalling up cliff faces using </p><p>using this power to cross uncrossable locations.</p><p>also to make it clear there is still the one hitpoint/surge pool.</p><p></p><p>I can think of lots of ways to weaken this power.</p><p>make it a standard to activate.</p><p>there is no shift</p><p>make the shift a move</p><p>make the shift cost a move.</p><p>the body teleports but scatters to a random safe square</p><p>both bodys scatter?(possible make the power better?)</p><p>decrease the shift/move</p><p>all action per turn must originate from the same body</p><p>the effect can only be ended by a short rest.</p><p>the can only use the emmmidate interupt if its not already been use</p><p>they dont get the interupt.</p><p></p><p>I looking to reskin this onto dwarve and remove the resist shift ability.</p><p></p><p>my world is quite vertical so falling is a more than standard risk.</p></blockquote><p></p>
[QUOTE="marli, post: 5313953, member: 86402"] Hi im building my own world(well stealing it fro MTG and adapting it) and have 8 races im just doing basic reskins for 5 of the races but three im doing major powerswaps. . I need to make sure: 1. its usable 2. its balanced 3.its fun here the one id like some feedback on as its a bit out there.: IM EVERYWHERE Kor Racial power Encounter Minor Action. Effect Your character splits into two. the secondary body shifts up to 5 squares. (as a guide things such a a rope can be strung between them at this point as a minor action) the character has two bodys. any effects that effect one body effects the other. (flanked, prone,stunned, pushed, pulled etc) both bodys can be flanked in combination(if the primary body has an enemy to the West and the seconday body has an enemy to the East, they are flanked) Targeting is resolved individully(so a single attack on the primary body is just one attack on the character, but if both bodies are targeted by an area effect its two seperate attacks on the character) Although a character may chose to have an action originate from different bodies they still only have the same amount of action to share between the bodies. character cannot have bodies complete action at he same time unless they could do that anyway. The effect can be ended by a standard action if both bodys occupy an ajacent square. or with a short rest at range.(it does not end if the character falls unconcios) The charcter can activate this power if they take falling damage that reduces them to below 0 as immidate interupt EVEN IF ALREADY USED. -------------- Id like some feedback on this. the ideaolgy behind this is the idea of the Kor climbing and repalling up cliff faces using using this power to cross uncrossable locations. also to make it clear there is still the one hitpoint/surge pool. I can think of lots of ways to weaken this power. make it a standard to activate. there is no shift make the shift a move make the shift cost a move. the body teleports but scatters to a random safe square both bodys scatter?(possible make the power better?) decrease the shift/move all action per turn must originate from the same body the effect can only be ended by a short rest. the can only use the emmmidate interupt if its not already been use they dont get the interupt. I looking to reskin this onto dwarve and remove the resist shift ability. my world is quite vertical so falling is a more than standard risk. [/QUOTE]
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