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<blockquote data-quote="shamsael" data-source="post: 5314041" data-attributes="member: 56453"><p>I don't think special flanking rules are necessary. I would also say that further weakening the power would destroy it. I think it would be more interesting to see it beefed up and turned into a daily.</p><p> </p><p>I would do this, personally:</p><p> </p><p>Temporary Twin</p><p>Daily</p><p>Minor Action</p><p>Effect: You are Weakened until the end of the encounter. Place a Duplicate anywhere within a burst 5 of the character. The duplicate is identical to the character and the two share the same HP pool. Any action taken by the character may also be taken by the duplicate, unless a power is used, in which case the player decides whether the power originates from the character or the Duplicate. The character and duplicate halve all damage, but gain Vulnerable 5 against any attack that targets both of them. Any status effect, other than ongoing damage, that applies to the character also applies to the duplicate and vice-versa.</p><p>Special: If the character would fall, you may use this power as an immediate interrupt.</p><p> </p><p>The Weakened condition makes this slightly worse than inexplicably gaining access to the Ranger's Twin Strike at-will for an encounter.</p><p> </p><p>I couldn't think of a clean way to have the duplicate catch himself, but some variant of the Swarm rules would probably fill the same crunch (with radically different fluff).</p></blockquote><p></p>
[QUOTE="shamsael, post: 5314041, member: 56453"] I don't think special flanking rules are necessary. I would also say that further weakening the power would destroy it. I think it would be more interesting to see it beefed up and turned into a daily. I would do this, personally: Temporary Twin Daily Minor Action Effect: You are Weakened until the end of the encounter. Place a Duplicate anywhere within a burst 5 of the character. The duplicate is identical to the character and the two share the same HP pool. Any action taken by the character may also be taken by the duplicate, unless a power is used, in which case the player decides whether the power originates from the character or the Duplicate. The character and duplicate halve all damage, but gain Vulnerable 5 against any attack that targets both of them. Any status effect, other than ongoing damage, that applies to the character also applies to the duplicate and vice-versa. Special: If the character would fall, you may use this power as an immediate interrupt. The Weakened condition makes this slightly worse than inexplicably gaining access to the Ranger's Twin Strike at-will for an encounter. I couldn't think of a clean way to have the duplicate catch himself, but some variant of the Swarm rules would probably fill the same crunch (with radically different fluff). [/QUOTE]
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