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<blockquote data-quote="shamsael" data-source="post: 5314075" data-attributes="member: 56453"><p>In my version, they would get multiple attacks, at least multiple Basic attacks, anyway.</p><p> </p><p>The problem with your version is that it's essentially an encounter power that applies a large number of weaknesses upon the character in exchange for the ability to hold onto a rope.</p><p> </p><p>What you're doing when you activate this encounter is create a second body. Enemies wishing to attack you now have two targets to choose from if they want to hurt you. If you want to get away from your enemies, only one of your bodies can move at full speed, or you can have BOTH bodies move at half speed (each taking a move action, forgoing the standard action). The smartest thing to do after you activate this power is get the hell away from eachother before someone catches you both in an AoE. That's not how I would have imagined a heroic Kor Cliffthreader's secret ace-up-the-sleeve working.</p><p> </p><p>I mean no offense, but I would like to humorously reflavour your version of the power in order to demonstrate how bad this power is. (I don't mean bad in terms of concept, but bad in terms of balance in that it is far, far too weak)</p><p> </p><p>Simulacrum of Personal Pain</p><p>Flavour Text: Lazy masochists use this power to ensure that those who wish to harm them never have to go far out of their way to make that happen.</p><p>Encounter</p><p>Minor Action</p><p>Effect: You create a Simulacrum within burst 5. All damage dealt to the simulacrum is redirected to you. All status effects applied to the simulacrum are redirected to you. If both you and the Simulacrum are adjacent to any enemies, you and the Simulacrum grant combat advantage to those enemies (I know that's worse than your wording, but I can't think of an elegant way to state it, and it is, in my opinion, only SLIGHTLY worse). You may spend a move action to move the simulacrum up to your speed. (And now, the only up side) You may use the simulacrum as the point of origin for any attacks you make. (And one final horrifying downside) <strong>If you are reduced to 0 hit points, the simulacrum remains in play and continues to redirect damage to you while you are unconscious. (WTF!?)</strong></p><p>Special: The charcter can activate this power if they take falling damage that reduces them to below 0 as immidate interupt EVEN IF ALREADY USED.</p><p> </p><p>I can't imagine why you'd active this when you're about to die. Even as you write it, the two share the same HP total, so the Duplicate would come into play unconscious with 0 hp.</p></blockquote><p></p>
[QUOTE="shamsael, post: 5314075, member: 56453"] In my version, they would get multiple attacks, at least multiple Basic attacks, anyway. The problem with your version is that it's essentially an encounter power that applies a large number of weaknesses upon the character in exchange for the ability to hold onto a rope. What you're doing when you activate this encounter is create a second body. Enemies wishing to attack you now have two targets to choose from if they want to hurt you. If you want to get away from your enemies, only one of your bodies can move at full speed, or you can have BOTH bodies move at half speed (each taking a move action, forgoing the standard action). The smartest thing to do after you activate this power is get the hell away from eachother before someone catches you both in an AoE. That's not how I would have imagined a heroic Kor Cliffthreader's secret ace-up-the-sleeve working. I mean no offense, but I would like to humorously reflavour your version of the power in order to demonstrate how bad this power is. (I don't mean bad in terms of concept, but bad in terms of balance in that it is far, far too weak) Simulacrum of Personal Pain Flavour Text: Lazy masochists use this power to ensure that those who wish to harm them never have to go far out of their way to make that happen. Encounter Minor Action Effect: You create a Simulacrum within burst 5. All damage dealt to the simulacrum is redirected to you. All status effects applied to the simulacrum are redirected to you. If both you and the Simulacrum are adjacent to any enemies, you and the Simulacrum grant combat advantage to those enemies (I know that's worse than your wording, but I can't think of an elegant way to state it, and it is, in my opinion, only SLIGHTLY worse). You may spend a move action to move the simulacrum up to your speed. (And now, the only up side) You may use the simulacrum as the point of origin for any attacks you make. (And one final horrifying downside) [B]If you are reduced to 0 hit points, the simulacrum remains in play and continues to redirect damage to you while you are unconscious. (WTF!?)[/B] Special: The charcter can activate this power if they take falling damage that reduces them to below 0 as immidate interupt EVEN IF ALREADY USED. I can't imagine why you'd active this when you're about to die. Even as you write it, the two share the same HP total, so the Duplicate would come into play unconscious with 0 hp. [/QUOTE]
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