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<blockquote data-quote="shamsael" data-source="post: 5315028" data-attributes="member: 56453"><p>If you're intending for this power to only be used outside of combat and you balance your game so that such non-combat encounters are as important as combat encounters, then I guess it's fine.</p><p> </p><p>As a combat power, though, it still mainly serves to make the user easier to hit by putting him in range of more enemies and allowing for a double-jeopardy situation when area-effects are involved without granting any real advantages to offset this.</p><p> </p><p>Correct me if I'm wrong, but I believe the existing pet classes get to move both the pet and the character at full speed with one move action.</p><p> </p><p>Edit:</p><p>This is the <a href="http://www.tappedout.net/media/mtg-cards/the-dark/sorrows-path.jpg" target="_blank">Sorrows Path</a> of D&D powers.</p><p> </p><p>It still serves the purpose of creating a secondary character who redirects all of his damage to you. Impeding the secondary character's movement complicates matters worse by ensuring that neither the original nor the duplicate will be able to maneuver about the battlefield. I promise you that the most immediate obvious effect of this power is to make it easier for opponents to hurt you in combat. Simply rewording the text or tweaking the drawbacks is not going to fix it.</p><p> </p><p>The only way to fix it is to admit that a power that turns you into two people should be really powerful and go from there.</p><p> </p><p>Get rid of the drawbacks. Implement a modified version of the swarm rule. Let them each body make a Basic Attack on one standard action. Make it daily.</p></blockquote><p></p>
[QUOTE="shamsael, post: 5315028, member: 56453"] If you're intending for this power to only be used outside of combat and you balance your game so that such non-combat encounters are as important as combat encounters, then I guess it's fine. As a combat power, though, it still mainly serves to make the user easier to hit by putting him in range of more enemies and allowing for a double-jeopardy situation when area-effects are involved without granting any real advantages to offset this. Correct me if I'm wrong, but I believe the existing pet classes get to move both the pet and the character at full speed with one move action. Edit: This is the [URL="http://www.tappedout.net/media/mtg-cards/the-dark/sorrows-path.jpg"]Sorrows Path[/URL] of D&D powers. It still serves the purpose of creating a secondary character who redirects all of his damage to you. Impeding the secondary character's movement complicates matters worse by ensuring that neither the original nor the duplicate will be able to maneuver about the battlefield. I promise you that the most immediate obvious effect of this power is to make it easier for opponents to hurt you in combat. Simply rewording the text or tweaking the drawbacks is not going to fix it. The only way to fix it is to admit that a power that turns you into two people should be really powerful and go from there. Get rid of the drawbacks. Implement a modified version of the swarm rule. Let them each body make a Basic Attack on one standard action. Make it daily. [/QUOTE]
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