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Balancing powerswap
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<blockquote data-quote="shamsael" data-source="post: 5315129" data-attributes="member: 56453"><p>As a defender it's a wash. Yes, you are more likely to be selected as a target, but at the same time you lose the ability to force the enemy to actually come over to where you're standing to swing at you.</p><p> </p><p>I can't imagine why a controller would benefit from getting hit.</p><p> </p><p> </p><p> </p><p>Making the power daily doesn't make it more powerful. Daily powers are the safest thing to design, in my opinion, because they so rarely get used and therefor have the smallest impact on the game. Making it a daily weakens the powers overall impact on the game allowing you to loosen your restrictions on what that power can do when it is used.</p><p> </p><p></p><p> </p><p>Granting the free basic attack is a start, but you still need to address the fact that using this power makes you substantially more vulnarable and substantially less mobile.</p></blockquote><p></p>
[QUOTE="shamsael, post: 5315129, member: 56453"] As a defender it's a wash. Yes, you are more likely to be selected as a target, but at the same time you lose the ability to force the enemy to actually come over to where you're standing to swing at you. I can't imagine why a controller would benefit from getting hit. Making the power daily doesn't make it more powerful. Daily powers are the safest thing to design, in my opinion, because they so rarely get used and therefor have the smallest impact on the game. Making it a daily weakens the powers overall impact on the game allowing you to loosen your restrictions on what that power can do when it is used. Granting the free basic attack is a start, but you still need to address the fact that using this power makes you substantially more vulnarable and substantially less mobile. [/QUOTE]
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