Malin Genie
First Post
While I have tended to like point-buy in the past, for the inherent balance of the method, I wanted to try rolling, to get the unpredictability, occasional odd score, and inspiration for a character very different from what you might have created given 'free choice' that it gives.
Of course, rolling a 23-point character when the next player rolls a 41-point character (what happened with two of the players last night) can be frustrating.
I wondered about 'balancing' the points by XP penalties/bonuses - e.g. a player with average ability scores (as measured by averaging the point totals of each of the characters) gets normal starting and earned XP, with each point above or below the average giving a 2%-3% penalty or bonus to XP.
Do you think that would work as a balancing tool (very high stat characters woiuld tend to lag a level or even two; very low stat characters might be a level ahead..) or not? Any other suggestions for how balance might be obtained?
Of course, rolling a 23-point character when the next player rolls a 41-point character (what happened with two of the players last night) can be frustrating.
I wondered about 'balancing' the points by XP penalties/bonuses - e.g. a player with average ability scores (as measured by averaging the point totals of each of the characters) gets normal starting and earned XP, with each point above or below the average giving a 2%-3% penalty or bonus to XP.
Do you think that would work as a balancing tool (very high stat characters woiuld tend to lag a level or even two; very low stat characters might be a level ahead..) or not? Any other suggestions for how balance might be obtained?