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General Tabletop Discussion
*TTRPGs General
'Balancing' rolled characters
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<blockquote data-quote="Urbannen" data-source="post: 1053010" data-attributes="member: 7643"><p>I always think it's strange when I hear that groups roll for stats, but that they do things like "if you don't like your stats, roll up a new set" or "I always add a few points to the person with the lowest stats" or "the person with the lowest stats gets more ability increases.' </p><p></p><p>Why not just use point buy? People want to roll stats, but they also want there to be a modicum of balance between players. In other words, "I want all my players to roll for stats because it's fun and creates "realism" but really I want all the characters to be within 5 points of each other and I want all characters to have a point buy total of at least 36." </p><p></p><p>What's important is that all players use the same method and accept it beforehand. I have joined groups that "rolled for stats normally at home," which meant that when I rolled once for my stats at home, the other players had all rolled multiple times for their stats at home. One of them even had marked on his character generator program sheet that he had rolled 26 times for his incredibly high stats. Not surprisingly, my character had the lowest stats with a point-buy total of 35, which at the time I thought was lucky. </p><p> </p><p>Point buy is good. It's fair. Inter-player competition is a real factor to consider. But if you insist on rolling, have players do an honest roll in front of everyone and stick with the results. What's the point in gambling if there is no risk? (Or is that the point?)</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1053010, member: 7643"] I always think it's strange when I hear that groups roll for stats, but that they do things like "if you don't like your stats, roll up a new set" or "I always add a few points to the person with the lowest stats" or "the person with the lowest stats gets more ability increases.' Why not just use point buy? People want to roll stats, but they also want there to be a modicum of balance between players. In other words, "I want all my players to roll for stats because it's fun and creates "realism" but really I want all the characters to be within 5 points of each other and I want all characters to have a point buy total of at least 36." What's important is that all players use the same method and accept it beforehand. I have joined groups that "rolled for stats normally at home," which meant that when I rolled once for my stats at home, the other players had all rolled multiple times for their stats at home. One of them even had marked on his character generator program sheet that he had rolled 26 times for his incredibly high stats. Not surprisingly, my character had the lowest stats with a point-buy total of 35, which at the time I thought was lucky. Point buy is good. It's fair. Inter-player competition is a real factor to consider. But if you insist on rolling, have players do an honest roll in front of everyone and stick with the results. What's the point in gambling if there is no risk? (Or is that the point?) [/QUOTE]
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