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General Tabletop Discussion
*TTRPGs General
'Balancing' rolled characters
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<blockquote data-quote="jester47" data-source="post: 1053255" data-attributes="member: 2238"><p>I think the "roll and keep what you get" is somthing you either get or don't get. I think the difference is that the people that get it come to the table with no expectations, while the people that don't get it have already formulated in thier minds what they expect from the game and thus have created a character concept that fits that expectation. Random rolling has a way of throwing out a character concept. Either way is perfectly legit, but I think that random (with an eye towards some workability) is good. </p><p></p><p>The way I do it the worse case scenario (that is the case with the minimal bonuses) is 13, 12, 10, 10, 10, 10 (or so I think). This is because I follow the rule that if none of the stats are over 13 the set is thrown out. The funny thing about this method, which is basicly the one given in the PH with a few tweaks, is that the lower your rolls the more unacceptable a low roll becomes. With higher rolls you can absorb more low rolls and still have a passing set of stats.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1053255, member: 2238"] I think the "roll and keep what you get" is somthing you either get or don't get. I think the difference is that the people that get it come to the table with no expectations, while the people that don't get it have already formulated in thier minds what they expect from the game and thus have created a character concept that fits that expectation. Random rolling has a way of throwing out a character concept. Either way is perfectly legit, but I think that random (with an eye towards some workability) is good. The way I do it the worse case scenario (that is the case with the minimal bonuses) is 13, 12, 10, 10, 10, 10 (or so I think). This is because I follow the rule that if none of the stats are over 13 the set is thrown out. The funny thing about this method, which is basicly the one given in the PH with a few tweaks, is that the lower your rolls the more unacceptable a low roll becomes. With higher rolls you can absorb more low rolls and still have a passing set of stats. Aaron. [/QUOTE]
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'Balancing' rolled characters
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