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General Tabletop Discussion
*TTRPGs General
'Balancing' rolled characters
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<blockquote data-quote="Psion" data-source="post: 1053637" data-attributes="member: 172"><p>Do you not see the dichotomy? Wanting to limit the point spread and filter out some of the extremes does not mean I am happy with having everyone cut from the same exact cloth... and I most assuredly am not. Further, it rewards some character types more than others. Also, higher point totals do not always equate to a better character... having a few points wrapped up in a suboptimal spots adds "character" to the character and helps differentiate them from some all-too-frequently tread ideal version of a particular point-buy character. Forcing rolls can help tone down the painful insistence on using certain stats as "dump stats". This makes characters more realistic and flavorful IMNSHO.</p><p></p><p></p><p></p><p>We can acheive a modicum of balance without throwing the baby out with the bathwater. We are gamers. We are (generally) smart.</p><p></p><p></p><p></p><p>That's sort of a bad method. If multiple rolls are going to be tolerated, the GM should lay down the law on how many are good. If certain point ranges are to be tolerated, that should be established too.</p><p></p><p></p><p></p><p>That's debatable.</p><p></p><p></p><p></p><p>Not as fair as you might think. Some character types benefit more from it than others.</p><p></p><p></p><p></p><p>(Shrug). I feel a little funny saying "we have to see your rolls", even though there are one or two players who I probably should say that too. I guess I prefer to be trusting. If you have a point range (or pattern or whatever) you want in your game, the GM should set it and follow it.</p></blockquote><p></p>
[QUOTE="Psion, post: 1053637, member: 172"] Do you not see the dichotomy? Wanting to limit the point spread and filter out some of the extremes does not mean I am happy with having everyone cut from the same exact cloth... and I most assuredly am not. Further, it rewards some character types more than others. Also, higher point totals do not always equate to a better character... having a few points wrapped up in a suboptimal spots adds "character" to the character and helps differentiate them from some all-too-frequently tread ideal version of a particular point-buy character. Forcing rolls can help tone down the painful insistence on using certain stats as "dump stats". This makes characters more realistic and flavorful IMNSHO. We can acheive a modicum of balance without throwing the baby out with the bathwater. We are gamers. We are (generally) smart. That's sort of a bad method. If multiple rolls are going to be tolerated, the GM should lay down the law on how many are good. If certain point ranges are to be tolerated, that should be established too. That's debatable. Not as fair as you might think. Some character types benefit more from it than others. (Shrug). I feel a little funny saying "we have to see your rolls", even though there are one or two players who I probably should say that too. I guess I prefer to be trusting. If you have a point range (or pattern or whatever) you want in your game, the GM should set it and follow it. [/QUOTE]
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