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General Tabletop Discussion
*TTRPGs General
'Balancing' rolled characters
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<blockquote data-quote="Norfleet" data-source="post: 1056270" data-attributes="member: 11581"><p>Well, one way of doing things is that you can roll all the stats at once, 3 or 4d6 for each stat, for every character in the group, all at once.</p><p></p><p>Then simply have the entire group divvy out the dice rolls, either on a per-die basis, 3 per stat, or on a per stat basis. Since until the dice have been divided amongst the player characters, they're communal property, you'd probably get some interesting deals going on right there over how to divide up the stat pool.</p><p></p><p>This method makes it so characters are still essentially sort of random, but the potentially lopsided generation is cut down as players wheel and deal for their choice of the stats.</p><p></p><p>It's also of note that stats possess entirely different values depending on your character class: Casters tend to have one all-important stat, without which the caster is more or less useless, whereas physical characters have a broader range of demands, but no single stat has to be really up there to be effective. Totally random, in-order generation can wind up producing a party which is lopsided in composition as roles go unfilled.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1056270, member: 11581"] Well, one way of doing things is that you can roll all the stats at once, 3 or 4d6 for each stat, for every character in the group, all at once. Then simply have the entire group divvy out the dice rolls, either on a per-die basis, 3 per stat, or on a per stat basis. Since until the dice have been divided amongst the player characters, they're communal property, you'd probably get some interesting deals going on right there over how to divide up the stat pool. This method makes it so characters are still essentially sort of random, but the potentially lopsided generation is cut down as players wheel and deal for their choice of the stats. It's also of note that stats possess entirely different values depending on your character class: Casters tend to have one all-important stat, without which the caster is more or less useless, whereas physical characters have a broader range of demands, but no single stat has to be really up there to be effective. Totally random, in-order generation can wind up producing a party which is lopsided in composition as roles go unfilled. [/QUOTE]
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