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General Tabletop Discussion
*TTRPGs General
'Balancing' rolled characters
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<blockquote data-quote="Cedric" data-source="post: 1061542" data-attributes="member: 2044"><p>The more I think about this...the more I think that D&D has become too clinical. Too calculated. </p><p></p><p>I wonder if the prevalence of computer games, especially MMORPG's like EverQuest has had an influence on the development of D&D. </p><p></p><p>Before 3rd edition, I can't remember hearing of anyone crying out for balance of all character classes...of course, the internet wasn't as available then. </p><p></p><p>But it seems like now people want to break it down into how much Damage Per Second you can deliver. </p><p></p><p>My favorite characters have not always been the most powerful characters I've played. </p><p></p><p>Someone gave an example of making a trap disabling rogue with a 12 int (where 12 is your highest score) and someone else making a rogue with two 18s in dex and int who also concentrated in trap disabling. Their point was that the second rogue would make their character completely redundant. </p><p></p><p>My response? Maybe your character should be more then a collection of skills. </p><p></p><p>Stop thinking with your dice and think with your heart. Enjoy this game and enjoy your characters for who they are. Not by how fast or how many "bad guys" you killed...but by how much fun you had. </p><p></p><p>Oh well, I'm starting to lecture so I'll stop. I promised myself that I wouldn't be the type of person who tells people how to enjoy their hobbies and games. </p><p></p><p>Just suffice it to say that if the dice deal me an underdog or a god, I'll have fun playing either one. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 1061542, member: 2044"] The more I think about this...the more I think that D&D has become too clinical. Too calculated. I wonder if the prevalence of computer games, especially MMORPG's like EverQuest has had an influence on the development of D&D. Before 3rd edition, I can't remember hearing of anyone crying out for balance of all character classes...of course, the internet wasn't as available then. But it seems like now people want to break it down into how much Damage Per Second you can deliver. My favorite characters have not always been the most powerful characters I've played. Someone gave an example of making a trap disabling rogue with a 12 int (where 12 is your highest score) and someone else making a rogue with two 18s in dex and int who also concentrated in trap disabling. Their point was that the second rogue would make their character completely redundant. My response? Maybe your character should be more then a collection of skills. Stop thinking with your dice and think with your heart. Enjoy this game and enjoy your characters for who they are. Not by how fast or how many "bad guys" you killed...but by how much fun you had. Oh well, I'm starting to lecture so I'll stop. I promised myself that I wouldn't be the type of person who tells people how to enjoy their hobbies and games. Just suffice it to say that if the dice deal me an underdog or a god, I'll have fun playing either one. Cedric [/QUOTE]
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