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Balancing "RP" and "G"
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<blockquote data-quote="Shemeska" data-source="post: 2739612" data-attributes="member: 11697"><p>I feel the story elements, the RP, are significantly more important than the system elements. Anytime I've gamed with someone who favored the game and crunch over the RP, it was an absolutely miserable experience, and that person in one case was kicked out of the group. Some groups may want a 70's-esque wargaming experience, but not me, nor the groups I've had the chance to be involved with in the five years that I've been playing RPGs.</p><p></p><p>This is just the focus that I, and my group tends to take, and others will feel differently.</p><p></p><p></p><p></p><p>The dice rolls, game mechanics and crunchy bits play second fiddle to the RP elements. In my view of things they are there to facilitate the story, but they should never interfere with it, nor should they be considered anywhere near the same level of importance. If they do, go play the minis game or something.</p><p></p><p>Any dice fudging is -RARE-, and it's never done to cause any sort of pre-scripted plot to happen, or to make specific events go off without the PCs interfering with it. Some things might be more likely to happen, with PC action less likely to alter it, but it's never a case of 'regardless of what the PCs and dice say, this happens'. I don't railroad like that, and the only dice fudgeing that does on is purely to enhance the players enjoyment, and to enhance the dramatic effect of the game as the plots develop and the characters are fleshed out.</p><p></p><p>So yes, I very occasionally fudge in favor of PCs, on very very rare occasions. I'm more apt to fudge something to prolong a fight, but at the same time in doing so I don't do it to make the combat necessarily more lethal, just to make it last a few more rounds and give the players a sense of a more hard fought victory, and a legit challange to their abilities. I'll typically only do this if I overestimated the challange any few NPCs might pose.</p><p></p><p>However, if the PCs pull out a seriously cool idea, something I didn't expect, I'm loathe to do anything to take away from their ingenuity, even if it skirts encounters (they once bypassed two sessions worth of material. And I let them. They went into an encounter with a planar projection of lesser archfiend, a level before I'd planned on it, but they surprised me with how well they did, even if it verged very nearly on a TPK).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2739612, member: 11697"] I feel the story elements, the RP, are significantly more important than the system elements. Anytime I've gamed with someone who favored the game and crunch over the RP, it was an absolutely miserable experience, and that person in one case was kicked out of the group. Some groups may want a 70's-esque wargaming experience, but not me, nor the groups I've had the chance to be involved with in the five years that I've been playing RPGs. This is just the focus that I, and my group tends to take, and others will feel differently. The dice rolls, game mechanics and crunchy bits play second fiddle to the RP elements. In my view of things they are there to facilitate the story, but they should never interfere with it, nor should they be considered anywhere near the same level of importance. If they do, go play the minis game or something. Any dice fudging is -RARE-, and it's never done to cause any sort of pre-scripted plot to happen, or to make specific events go off without the PCs interfering with it. Some things might be more likely to happen, with PC action less likely to alter it, but it's never a case of 'regardless of what the PCs and dice say, this happens'. I don't railroad like that, and the only dice fudgeing that does on is purely to enhance the players enjoyment, and to enhance the dramatic effect of the game as the plots develop and the characters are fleshed out. So yes, I very occasionally fudge in favor of PCs, on very very rare occasions. I'm more apt to fudge something to prolong a fight, but at the same time in doing so I don't do it to make the combat necessarily more lethal, just to make it last a few more rounds and give the players a sense of a more hard fought victory, and a legit challange to their abilities. I'll typically only do this if I overestimated the challange any few NPCs might pose. However, if the PCs pull out a seriously cool idea, something I didn't expect, I'm loathe to do anything to take away from their ingenuity, even if it skirts encounters (they once bypassed two sessions worth of material. And I let them. They went into an encounter with a planar projection of lesser archfiend, a level before I'd planned on it, but they surprised me with how well they did, even if it verged very nearly on a TPK). [/QUOTE]
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