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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Wombat" data-source="post: 2741068" data-attributes="member: 8447"><p>Well, I can see this from two sides. </p><p></p><p>Yes, there are rules. Yes, I subscribe to most of them. </p><p></p><p>No, I do not obey all the rules. I think very few roleplayers do.</p><p></p><p>I've had <em>far</em> too many arguments over rules minutiae over the years, especially during my miniature gaming days. This was the direct reason why I switched away from miniatures battles to rpgs -- I loathed all the rules arguments. </p><p></p><p>Part of my thought, as well, is that I like some continuity in the stories we create. The group I am in is very interested in the story and the logic of the campaign, probably more so than the specific rules of the underlying game system. When a character dies, it takes a lot for our group to work a new character in; it can't just be "Jeff has a new character - he is in the party" - there has to be some reason why the group would accept a new member. If there is TPK the campaign is usually over -- there is rarely a reason why anyone else would take up the whole adventure mid-stream. This does not mean that characters are protected; characters die and are even able to suffer permanent damage (a house rule). Still, I sometimes fudge rolls in minor combats. This allows them to take on bigger challenges, but usually the minor combats are easy for them to tackle anyway. </p><p></p><p>If this is elitist, I accept the title. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2741068, member: 8447"] Well, I can see this from two sides. Yes, there are rules. Yes, I subscribe to most of them. No, I do not obey all the rules. I think very few roleplayers do. I've had [I]far[/I] too many arguments over rules minutiae over the years, especially during my miniature gaming days. This was the direct reason why I switched away from miniatures battles to rpgs -- I loathed all the rules arguments. Part of my thought, as well, is that I like some continuity in the stories we create. The group I am in is very interested in the story and the logic of the campaign, probably more so than the specific rules of the underlying game system. When a character dies, it takes a lot for our group to work a new character in; it can't just be "Jeff has a new character - he is in the party" - there has to be some reason why the group would accept a new member. If there is TPK the campaign is usually over -- there is rarely a reason why anyone else would take up the whole adventure mid-stream. This does not mean that characters are protected; characters die and are even able to suffer permanent damage (a house rule). Still, I sometimes fudge rolls in minor combats. This allows them to take on bigger challenges, but usually the minor combats are easy for them to tackle anyway. If this is elitist, I accept the title. ;) [/QUOTE]
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