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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Reynard" data-source="post: 2741779" data-attributes="member: 467"><p>So, if there is a threat to the world at large, there isn't anyone around interested enough in the outcome -- should the Heroes "go that way and not come back" to cast a couple divination spells to find out whether they lived or died? There are no travllers or patrols that might mark their passing? There is no system of simple overland communication to ensure that Kingdom A knows when Kingdom B falls?</p><p></p><p>If what the PCs do -- or fail to do -- doesn';t have any impact on the world around them, it seems to me that what they do doesn't matter in the first place.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2741779, member: 467"] So, if there is a threat to the world at large, there isn't anyone around interested enough in the outcome -- should the Heroes "go that way and not come back" to cast a couple divination spells to find out whether they lived or died? There are no travllers or patrols that might mark their passing? There is no system of simple overland communication to ensure that Kingdom A knows when Kingdom B falls? If what the PCs do -- or fail to do -- doesn';t have any impact on the world around them, it seems to me that what they do doesn't matter in the first place. [/QUOTE]
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