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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2741852" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Since travel to and fro takes time, often lots of time, then it will not be uncommon for characters to be gone for long periods of time. heck, one sub-quest in my last game had the PCs not get back to their "home base" for over a year, with them travelling thru three different kingdoms in the process. </p><p></p><p>So, no, people being gone for a time doesn't start this high level scrying and divination network rushing into action looking for tonight's news sound byte. </p><p></p><p>if travellers and patrols come across them, they will likely report what they saw. Whether those people know the heroes or know enough to get word back is another matter. i don't think any of my PCs tend to carry "In case of TPK notify..." bracelets or badges.</p><p></p><p>and there is overland communication. its often slow and ponderous.</p><p></p><p></p><p></p><p>How did you make the leap here?</p><p></p><p>What they do or don't do matters and has impact, especially since i choose to run campaigns that are about the PCs. </p><p></p><p>Whether or not it matters or has impact is a different thing than whether or not people know what happened.</p><p></p><p>The issue at hand is whether the info about the fall of one group of disposable PCs somehow gets transmitted to the next group of disposable PCs so those new PCs can be ASSUMED to know more of the risks involved in picking up the quest.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2741852, member: 14140"] [/QUOTE] Since travel to and fro takes time, often lots of time, then it will not be uncommon for characters to be gone for long periods of time. heck, one sub-quest in my last game had the PCs not get back to their "home base" for over a year, with them travelling thru three different kingdoms in the process. So, no, people being gone for a time doesn't start this high level scrying and divination network rushing into action looking for tonight's news sound byte. if travellers and patrols come across them, they will likely report what they saw. Whether those people know the heroes or know enough to get word back is another matter. i don't think any of my PCs tend to carry "In case of TPK notify..." bracelets or badges. and there is overland communication. its often slow and ponderous. How did you make the leap here? What they do or don't do matters and has impact, especially since i choose to run campaigns that are about the PCs. Whether or not it matters or has impact is a different thing than whether or not people know what happened. The issue at hand is whether the info about the fall of one group of disposable PCs somehow gets transmitted to the next group of disposable PCs so those new PCs can be ASSUMED to know more of the risks involved in picking up the quest. [/QUOTE]
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