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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="DonTadow" data-source="post: 2741956" data-attributes="member: 22622"><p>I think I"m a victim of a bad word choice. To rephrase... a Great DM, can have a pc die in the game (by whatever means bad rolling, great monster rolling, the cat jumping on the table ect.) and the character is having so much fun that it is a sad loss, but one the character feels is just at the end. If the characters walk away after his character dies feeling as though the DM purposely killed his character, or that things were unfair, then the DM didn't do a good job. </p><p></p><p>The mechanics is more than just rolling die. The mechanics are only the means to tell that portion of the story, and the DM must interpret that portion of the story so that it has meaning in a way other than purely mathematical algorythms. </p><p></p><p>"Nikylik rushes down the stairs, hearing the screams of his teammates and the explosions of concrete and metal. HOwever, he slips stumbling onto a pressure plate in the floor. The ceiling crashes on top of him, killing the small gnome instanty. "Sadiyah, you see you watch it happen, what do you do in response. " </p><p></p><p>tells a better story than " Nikylik rushes down the stairs and triggers a trap, take 48 points of bludgending damage that drops your character". Next initative.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2741956, member: 22622"] I think I"m a victim of a bad word choice. To rephrase... a Great DM, can have a pc die in the game (by whatever means bad rolling, great monster rolling, the cat jumping on the table ect.) and the character is having so much fun that it is a sad loss, but one the character feels is just at the end. If the characters walk away after his character dies feeling as though the DM purposely killed his character, or that things were unfair, then the DM didn't do a good job. The mechanics is more than just rolling die. The mechanics are only the means to tell that portion of the story, and the DM must interpret that portion of the story so that it has meaning in a way other than purely mathematical algorythms. "Nikylik rushes down the stairs, hearing the screams of his teammates and the explosions of concrete and metal. HOwever, he slips stumbling onto a pressure plate in the floor. The ceiling crashes on top of him, killing the small gnome instanty. "Sadiyah, you see you watch it happen, what do you do in response. " tells a better story than " Nikylik rushes down the stairs and triggers a trap, take 48 points of bludgending damage that drops your character". Next initative. [/QUOTE]
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