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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Reynard" data-source="post: 2742071" data-attributes="member: 467"><p>And on these travels, they didn't do anything that mattered? they didn't, after doing something that mattered, stop at an inn and talk about it? No one at the inn left there are told someon else what the PCs told them?</p><p></p><p></p><p></p><p>If the PCs in your games are the only characters with access to the kind of ubiquitous communications magic that permeates D&D, I can see how you *might* not just be being snrky here. But I doubt it.</p><p></p><p></p><p></p><p></p><p>I bet.</p><p></p><p></p><p></p><p>Or cared, apparently.</p><p></p><p></p><p></p><p>Just because a campaign revolves around the defeat of a BBEG, for example, doesn't mean that the PCs are disposable. It only means that the BBEG remains should the heroes fail to stop him. And if he is still there, then <em>someone</em> is going to stand up against him, just as the PCs did. I guess if you create a whole new setting for every campaign, it doesn't matter so much.</p><p></p><p>I think part of the issue here is how you're defining 'about the PCs'. When I read a line like that, particularly when coupled with the abject derision you've thrown in there regarding 'about the villain', I don't read, "A game in which the PCs take center stage" (which may be what you mean) but instead, "A game in which the PCs are divinelyu blessed because my players might walk out if something bad happens to them." I could be wrong, and if I am, I'd like you to enlighten me.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2742071, member: 467"] And on these travels, they didn't do anything that mattered? they didn't, after doing something that mattered, stop at an inn and talk about it? No one at the inn left there are told someon else what the PCs told them? If the PCs in your games are the only characters with access to the kind of ubiquitous communications magic that permeates D&D, I can see how you *might* not just be being snrky here. But I doubt it. I bet. Or cared, apparently. Just because a campaign revolves around the defeat of a BBEG, for example, doesn't mean that the PCs are disposable. It only means that the BBEG remains should the heroes fail to stop him. And if he is still there, then [i]someone[/i] is going to stand up against him, just as the PCs did. I guess if you create a whole new setting for every campaign, it doesn't matter so much. I think part of the issue here is how you're defining 'about the PCs'. When I read a line like that, particularly when coupled with the abject derision you've thrown in there regarding 'about the villain', I don't read, "A game in which the PCs take center stage" (which may be what you mean) but instead, "A game in which the PCs are divinelyu blessed because my players might walk out if something bad happens to them." I could be wrong, and if I am, I'd like you to enlighten me. [/QUOTE]
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