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Balancing "RP" and "G"
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<blockquote data-quote="DonTadow" data-source="post: 2742308" data-attributes="member: 22622"><p>My point is, what is the difference? I think its moot to stay my point is not to tell a story, but it happens by chance anyway after we play the game. </p><p></p><p>Comparing Gary's opinions with our own, seems to be defining a ball and a sphere. Both are so similiar that it becomes difficult to believe that you want one without wanting the other. You want a story, but for some reason it is "appalling" to call it story telling, when it fact that is what it is. We all do it differently ,but at the end of the night a story has been told, whether we wanted to do it or not. If there was no story to be told, the game would behave more like the wargames and board games they derived from. </p><p></p><p>People play the game to jump into the role of a fantasy character. Should the person running the game not facilitate the players to accomplish this goal to the best of their abilities. I hardly think that players wish to roll dice and read pieces of paper, as much as they want a conception of a fantasy character played out in a fantasy world. They deal with the mechanics to proceed with the story of their character. Now, whether they call this a story or not is a matter of sematics, but regardless, a story is a recital of an event or series of events. Thus any actions that character takes is helping to build the story by creating events. You can't play the game without this. Now, whether a dm and his players wishes acknowledge that it is a story there is up to them, but whether you acknowledge it or not the story is always there and began the minute you began playing. </p><p></p><p>Now, whereas I believe that a DM should facilitate the story, I don't think he should manipulate or write the story, though he may do much writing to facilitate the story. For instance, a dm shouldn't script out who dies, who lives and who finds what. It may be fun by doing this you're not creating a story, you're just playing through a script. The opposite side of this coin (and I believe it to be the correct way) is for a DM to write out over rall plots and minor plots and after every session go back and tweak it depending on the players actions in the games. The players would be more fulfilled knowing that their actions and not the DMs whimsies are building the plot.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2742308, member: 22622"] My point is, what is the difference? I think its moot to stay my point is not to tell a story, but it happens by chance anyway after we play the game. Comparing Gary's opinions with our own, seems to be defining a ball and a sphere. Both are so similiar that it becomes difficult to believe that you want one without wanting the other. You want a story, but for some reason it is "appalling" to call it story telling, when it fact that is what it is. We all do it differently ,but at the end of the night a story has been told, whether we wanted to do it or not. If there was no story to be told, the game would behave more like the wargames and board games they derived from. People play the game to jump into the role of a fantasy character. Should the person running the game not facilitate the players to accomplish this goal to the best of their abilities. I hardly think that players wish to roll dice and read pieces of paper, as much as they want a conception of a fantasy character played out in a fantasy world. They deal with the mechanics to proceed with the story of their character. Now, whether they call this a story or not is a matter of sematics, but regardless, a story is a recital of an event or series of events. Thus any actions that character takes is helping to build the story by creating events. You can't play the game without this. Now, whether a dm and his players wishes acknowledge that it is a story there is up to them, but whether you acknowledge it or not the story is always there and began the minute you began playing. Now, whereas I believe that a DM should facilitate the story, I don't think he should manipulate or write the story, though he may do much writing to facilitate the story. For instance, a dm shouldn't script out who dies, who lives and who finds what. It may be fun by doing this you're not creating a story, you're just playing through a script. The opposite side of this coin (and I believe it to be the correct way) is for a DM to write out over rall plots and minor plots and after every session go back and tweak it depending on the players actions in the games. The players would be more fulfilled knowing that their actions and not the DMs whimsies are building the plot. [/QUOTE]
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