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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Reynard" data-source="post: 2742413" data-attributes="member: 467"><p>Obviously, we have different tastes in gaming and a different view of what a game is about. That's cool. I was more taking issue with the fact that you seem to think a different way is somehow <em>less</em> than the way you play -- but it is hard to tell the difference between angry snark and a good natured joke on a message board.</p><p></p><p>My problem with campaigns hinged on PCs, though, comes back to my original reason for posting in the first place: if everything, the 'story' as it were, is dependent upon the continued adventures of the PCs, the campaign suffers -- IMO -- from a lack of versimilitude and plausibility. Of course the PCs are the stars, and I'm not into wanton meatgrinder style adventures. But if dice are fudged or every encounter is exactly tailored to the PCs or the world exists only in response to PC/player desires, it isn't complete and it doesn't feel real.</p><p></p><p>As far as replacing PCs "weekly", I don't do that either. my example regarding an overarcing plt to stop a BBEG was just that, and example, to illustrate how PCs, while the center of the story that we tell at the end of the session, aren't necessarily the center of the campaign. In reality, I tend to stay away from BBEG campaign definitions for a variety of reasons, but when I do use them, the BBEG is the reason for heroes to exist and the reason why the PCs are the heroes.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2742413, member: 467"] Obviously, we have different tastes in gaming and a different view of what a game is about. That's cool. I was more taking issue with the fact that you seem to think a different way is somehow [i]less[/i] than the way you play -- but it is hard to tell the difference between angry snark and a good natured joke on a message board. My problem with campaigns hinged on PCs, though, comes back to my original reason for posting in the first place: if everything, the 'story' as it were, is dependent upon the continued adventures of the PCs, the campaign suffers -- IMO -- from a lack of versimilitude and plausibility. Of course the PCs are the stars, and I'm not into wanton meatgrinder style adventures. But if dice are fudged or every encounter is exactly tailored to the PCs or the world exists only in response to PC/player desires, it isn't complete and it doesn't feel real. As far as replacing PCs "weekly", I don't do that either. my example regarding an overarcing plt to stop a BBEG was just that, and example, to illustrate how PCs, while the center of the story that we tell at the end of the session, aren't necessarily the center of the campaign. In reality, I tend to stay away from BBEG campaign definitions for a variety of reasons, but when I do use them, the BBEG is the reason for heroes to exist and the reason why the PCs are the heroes. [/QUOTE]
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