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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Reynard" data-source="post: 2742625" data-attributes="member: 467"><p>One of the interesting things particular to D&D is that death, even at low levels, isn't necessarily a final event. That aside, even, I agree with you. Characters matter, so their deaths matter -- even if that death is at the hands of a bunch of wererats in the sewers in what might be considered a 'standard' (read: not mega-plot related) adventure. That event happened in a campaign of mine, and that character's death had repercussions for the *entire* campaign from that point forward -- partly because of the PC the player chose to follow up, and partly because of that (dead) character's familial connections to other PCs.</p><p></p><p>I want to make it clear that I am not talking about the wanton destruction or even marginalization of PCs. The PCs are the protagonists and heroes of the story, and everyhting they do should matter. But that doesn't mean the world, or even the campaign (which, swrushing, I define as "the world story") revolves solely around them.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2742625, member: 467"] One of the interesting things particular to D&D is that death, even at low levels, isn't necessarily a final event. That aside, even, I agree with you. Characters matter, so their deaths matter -- even if that death is at the hands of a bunch of wererats in the sewers in what might be considered a 'standard' (read: not mega-plot related) adventure. That event happened in a campaign of mine, and that character's death had repercussions for the *entire* campaign from that point forward -- partly because of the PC the player chose to follow up, and partly because of that (dead) character's familial connections to other PCs. I want to make it clear that I am not talking about the wanton destruction or even marginalization of PCs. The PCs are the protagonists and heroes of the story, and everyhting they do should matter. But that doesn't mean the world, or even the campaign (which, swrushing, I define as "the world story") revolves solely around them. [/QUOTE]
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