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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2742927" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Well here we disagree. </p><p></p><p>Star Wars was about Luke and his transition from farm boy to rebel/jedi apprentice. vadre's role in that film was a little more than marginal but not the driving force (pun intended) to the Luke/Leia actions that the cushing character was. After all, the death star was Cushing's little toy, not vader's. </p><p></p><p>the later films moved vader into prominence as the main "bad guy" in Empire after cushing was gone and in movie three his redemtpion angle worked in well as Luke's goal with the emporer taking the direct role as main adversary and vader as luke's "secret weapon."</p><p></p><p>Vader was not the center of that story/movie, but was a classic (some might say cliched) foil for the protagonists who were.</p><p></p><p>but that is possibly one of those debates that can go on forever.</p><p></p><p></p><p></p><p>I tend to agree of course, and i would lose much interest if a Gm told me "if the whole lot of you die, we will just whip up some more guys and continue on the quest" as I prefer very personal character-related storylines where, indeed, the specific characters are integral to the plot and not justb that "they be heroes".</p><p></p><p>However, in my experience, while people seem to enjoy the personalized stuff more, the degree of "do i care about this guy as opposed to one i whip up for next week" is much more a player thing. Some guys regardless of how much personal stuff you give them will "have a backpack full of heroes" and be perfeclty ready to switch off to try another. Others, even when they see it getting nowehre and seeing threats and challenges that are indeed suited for "any heroes will do" will still try and get personal and really see "this character" as important, not as an object lesson for the next batch, but as someone they want to see survive and succeed and grow and hurt and so on.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2742927, member: 14140"] [/QUOTE] Well here we disagree. Star Wars was about Luke and his transition from farm boy to rebel/jedi apprentice. vadre's role in that film was a little more than marginal but not the driving force (pun intended) to the Luke/Leia actions that the cushing character was. After all, the death star was Cushing's little toy, not vader's. the later films moved vader into prominence as the main "bad guy" in Empire after cushing was gone and in movie three his redemtpion angle worked in well as Luke's goal with the emporer taking the direct role as main adversary and vader as luke's "secret weapon." Vader was not the center of that story/movie, but was a classic (some might say cliched) foil for the protagonists who were. but that is possibly one of those debates that can go on forever. I tend to agree of course, and i would lose much interest if a Gm told me "if the whole lot of you die, we will just whip up some more guys and continue on the quest" as I prefer very personal character-related storylines where, indeed, the specific characters are integral to the plot and not justb that "they be heroes". However, in my experience, while people seem to enjoy the personalized stuff more, the degree of "do i care about this guy as opposed to one i whip up for next week" is much more a player thing. Some guys regardless of how much personal stuff you give them will "have a backpack full of heroes" and be perfeclty ready to switch off to try another. Others, even when they see it getting nowehre and seeing threats and challenges that are indeed suited for "any heroes will do" will still try and get personal and really see "this character" as important, not as an object lesson for the next batch, but as someone they want to see survive and succeed and grow and hurt and so on. [/QUOTE]
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