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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="DonTadow" data-source="post: 2743816" data-attributes="member: 22622"><p>I must be taking the in between argument in this. If you're not fudging, then you're not using your most powerful weapon as a DM to control the game, and that is whatever you know the PCs don't. Again, it's a weapon, not something to be overused until it has no meaning to you or your players. </p><p></p><p>Reasons I use Fudge; During big bad encounters I might weaken the enemies AC, if I am trying to convserve time and I see that the big bad is finished (and that the lowered AC has not been rolled). </p><p></p><p>If the DC for a specified save is a bit too harsh </p><p></p><p>If the big bad's attack is going to barely completely kill a pc because of bad luck and not the the pc's own stupidity (don't stand right in front of the two headed dragon and insult her). Then there's the reverse, if I know I've fudged, I don't mind balancing it out down the line. If my rogue's being extremely arrogant (I've played this mod before, there's no traps in this hall) and the tension isn't where I want it to be , I might fudge in a pit trap on the fly or produce a random encounter. If the Forged is a bit too cocky (he's a powergamer that has built a great role playing character, but is damn near invincible) I might knock my hit roll up a point so he can take damage and the rest of the party doesn't feel inept. If the pcs have been screaming for a challenging fight, and I realize my latest encounter is starting to become a dud, I might bring in some unplanned reinforcements with slightly higher made up dcs and fudge all their dice rolls by 1 or 2.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2743816, member: 22622"] I must be taking the in between argument in this. If you're not fudging, then you're not using your most powerful weapon as a DM to control the game, and that is whatever you know the PCs don't. Again, it's a weapon, not something to be overused until it has no meaning to you or your players. Reasons I use Fudge; During big bad encounters I might weaken the enemies AC, if I am trying to convserve time and I see that the big bad is finished (and that the lowered AC has not been rolled). If the DC for a specified save is a bit too harsh If the big bad's attack is going to barely completely kill a pc because of bad luck and not the the pc's own stupidity (don't stand right in front of the two headed dragon and insult her). Then there's the reverse, if I know I've fudged, I don't mind balancing it out down the line. If my rogue's being extremely arrogant (I've played this mod before, there's no traps in this hall) and the tension isn't where I want it to be , I might fudge in a pit trap on the fly or produce a random encounter. If the Forged is a bit too cocky (he's a powergamer that has built a great role playing character, but is damn near invincible) I might knock my hit roll up a point so he can take damage and the rest of the party doesn't feel inept. If the pcs have been screaming for a challenging fight, and I realize my latest encounter is starting to become a dud, I might bring in some unplanned reinforcements with slightly higher made up dcs and fudge all their dice rolls by 1 or 2. [/QUOTE]
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