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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Psychic Warrior" data-source="post: 2743910" data-attributes="member: 17733"><p>That is a DMing problem, not a non-fudging problem. You can have 'open' rolls and 'let the dice fall where they may' and still role play. I've done it both as player and DM and I <em>hate</em> when a DM contrives a plot to allow a party to live (as happened in a 3.5 game of Secret of the Saltmarsh - we (the PCs) were all unconcious but the two NPCs we had with us just happened to suddenly be 4th level fighters and wiped out 6 pirates and the pirate captain. Boy, we felt we really earned our reward after that :\ </p><p></p><p></p><p></p><p>I wonder what kinds of games you run where, if the dice are followed strictly, you kill off a PC every few sessions. </p><p></p><p>Also if you are increasing the monsters stats on the fly and, I presume, fudging rolls, why on earth do you bother with dice in the first place? Just describe what happens during 'storytime'.</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2743910, member: 17733"] That is a DMing problem, not a non-fudging problem. You can have 'open' rolls and 'let the dice fall where they may' and still role play. I've done it both as player and DM and I [i]hate[/i] when a DM contrives a plot to allow a party to live (as happened in a 3.5 game of Secret of the Saltmarsh - we (the PCs) were all unconcious but the two NPCs we had with us just happened to suddenly be 4th level fighters and wiped out 6 pirates and the pirate captain. Boy, we felt we really earned our reward after that :\ I wonder what kinds of games you run where, if the dice are followed strictly, you kill off a PC every few sessions. Also if you are increasing the monsters stats on the fly and, I presume, fudging rolls, why on earth do you bother with dice in the first place? Just describe what happens during 'storytime'. [/QUOTE]
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