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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2744043" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>sure, i could recreate greyhawk in another system but thats a bunch of work. Why bother?</p><p></p><p>or perhaps put another way, consider that i am running a different system, one which is a lot like DND greyhawk, with all the rules being similar but with a "hero pt " option for the GM.</p><p></p><p>Seriously, consider... "fudging = rules-lite drama points"</p><p></p><p>fudging results on the fly is very little work. Making my adversaries and challenges tie into character background and flow to form a story is fun work. I made very few changes to dnd to make my thre year game character driven and story driven and everyone had a blast.</p><p></p><p></p><p>We do play DND. </p><p>We just might not play book perfect DnD, altering it here and there to fit our preferences better. If a player wants a change to a class and I don't have a omplelling reason to not allow it, I approve it. if a mechanic seems screwy, I change it. If a flukey die roll sequence produces an out of reason result, I can alter it, but I rarely if ever have to. Most of my fudging comes in the way of scenario decisions, as discussed above. Its also the most effective. </p><p></p><p>Which is why people getting overly worried about dice fudging is such a disconnect with me. Your Gm can fudge in much more damatic and effective ways without ever touching a single die result, and maybe he does. Its kind of like getting worked up about the pin-hole sized leak in your stateroom, on the titanic as she is going down.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2744043, member: 14140"] [/QUOTE] sure, i could recreate greyhawk in another system but thats a bunch of work. Why bother? or perhaps put another way, consider that i am running a different system, one which is a lot like DND greyhawk, with all the rules being similar but with a "hero pt " option for the GM. Seriously, consider... "fudging = rules-lite drama points" fudging results on the fly is very little work. Making my adversaries and challenges tie into character background and flow to form a story is fun work. I made very few changes to dnd to make my thre year game character driven and story driven and everyone had a blast. We do play DND. We just might not play book perfect DnD, altering it here and there to fit our preferences better. If a player wants a change to a class and I don't have a omplelling reason to not allow it, I approve it. if a mechanic seems screwy, I change it. If a flukey die roll sequence produces an out of reason result, I can alter it, but I rarely if ever have to. Most of my fudging comes in the way of scenario decisions, as discussed above. Its also the most effective. Which is why people getting overly worried about dice fudging is such a disconnect with me. Your Gm can fudge in much more damatic and effective ways without ever touching a single die result, and maybe he does. Its kind of like getting worked up about the pin-hole sized leak in your stateroom, on the titanic as she is going down. [/QUOTE]
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