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Balancing "RP" and "G"
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<blockquote data-quote="swrushing" data-source="post: 2744113" data-attributes="member: 14140"><p>and some people prefer having detailed encumbrance and carrying rules while others are fine with "be reasonable and I will call you on it if you get out of hand."</p><p></p><p>but you don't normally find the "count my weight down to the coin" level guys telling the "don't get out of hand" guys that its cheating. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>heck, i bristled slightly (but played along) when my GM in my midnight games asked me to detail my characters items... finding "clothes, some food, and normal stuff and a tattered blue silk scarf" not enough detail for encumbrance. I mean, gessh, it was a an impoverish monk-like character who didn't have any weapons or armor or more than in dnd terms maybe 10 gp of stuff to his name who had an 18 strength... the added detail of "blanket, water skin, some dried jerky and stale bread in a sack, flint and steel, a tattered blue silk scarf" didn't really make a difference. </p><p></p><p>But, he knew as Gm he was "supposed to" make us track and account for andwrite down on our sheets everything we carried and where and keep a tally of its weight for encumbrances. So we did. The game ran for 18 months. Did i ever once reference the list for my weight carried? nope.</p><p></p><p>But its probably for the best that the Gm didn't "cheat" and tell us to "just dont get unreasonable" with this.</p><p></p><p>yup.</p><p></p><p>BTW as an aside, in my 3 year dnd game, for most of the time, the last two years at least, i used my PAR rule. PAR means Players active roll. Basically, i did not roll for the monsters to attack them. They rolled a d20 plus their Ac to avoid getting hit. You can find this same system in the Unearthed Arcana (EXCEPT IN UA THEY GOT THE MATH WRONG!!!!!!) which came out later. I also did the same for saves... they rolled "spell effect" rolling a d20 and adding the save dc when they threw a spell. So my dice rolling was almost minimal. (I did BTW pretty much steal the idea from buffy and it was a huge success. it gave the players more of a sense of active participation even when it came to dodging. it made getting missed feel like "i dodged" and getting hit feel like "i got myself hit" and less of a passive "troll rolled well" and so forth)</p><p></p><p>and yet, as i have tried to point out many times, with all those rolls not only open but actually made by the players, i didn't fudge any less or more.</p><p></p><p>fretting over the integrity of the die roll is like worrying whether the screen door is closed on the submarine as it dives.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2744113, member: 14140"] and some people prefer having detailed encumbrance and carrying rules while others are fine with "be reasonable and I will call you on it if you get out of hand." but you don't normally find the "count my weight down to the coin" level guys telling the "don't get out of hand" guys that its cheating. :-) heck, i bristled slightly (but played along) when my GM in my midnight games asked me to detail my characters items... finding "clothes, some food, and normal stuff and a tattered blue silk scarf" not enough detail for encumbrance. I mean, gessh, it was a an impoverish monk-like character who didn't have any weapons or armor or more than in dnd terms maybe 10 gp of stuff to his name who had an 18 strength... the added detail of "blanket, water skin, some dried jerky and stale bread in a sack, flint and steel, a tattered blue silk scarf" didn't really make a difference. But, he knew as Gm he was "supposed to" make us track and account for andwrite down on our sheets everything we carried and where and keep a tally of its weight for encumbrances. So we did. The game ran for 18 months. Did i ever once reference the list for my weight carried? nope. But its probably for the best that the Gm didn't "cheat" and tell us to "just dont get unreasonable" with this. yup. BTW as an aside, in my 3 year dnd game, for most of the time, the last two years at least, i used my PAR rule. PAR means Players active roll. Basically, i did not roll for the monsters to attack them. They rolled a d20 plus their Ac to avoid getting hit. You can find this same system in the Unearthed Arcana (EXCEPT IN UA THEY GOT THE MATH WRONG!!!!!!) which came out later. I also did the same for saves... they rolled "spell effect" rolling a d20 and adding the save dc when they threw a spell. So my dice rolling was almost minimal. (I did BTW pretty much steal the idea from buffy and it was a huge success. it gave the players more of a sense of active participation even when it came to dodging. it made getting missed feel like "i dodged" and getting hit feel like "i got myself hit" and less of a passive "troll rolled well" and so forth) and yet, as i have tried to point out many times, with all those rolls not only open but actually made by the players, i didn't fudge any less or more. fretting over the integrity of the die roll is like worrying whether the screen door is closed on the submarine as it dives. [/QUOTE]
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