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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Reynard" data-source="post: 2744295" data-attributes="member: 467"><p>That's not what is being said. What's being said is, use a set of rules -- and that includes houserules and rules changes -- that support the play style you want, *and* use those rules. If I was playing a game of modified D&D in which we had action points and no skill caps and any number of other elements designed to lessen the impact of a bad roll, I would still be irritated if the DM decided to fudge the dice during en encounter. Maybe more so, because now we have rules for that sort of thing and the DM isn't playing by the rules.</p><p></p><p>There's a huge difference between "You must play D&D by the RAW, or not play at all" and "Once you have the rules in place, stick by them -- including the die rolls that those rules all for."</p><p></p><p>As a DM, I don't want to trump the players' decisions by just making crap up whenever the dice don't give me the result I want, As a player, I don't want the DM deciding that his vision of how things should turn out is better than what the dice say.</p><p></p><p>Part and parcel with this, though, is not letting the dice be the sole determiner of the outcome of events. player decisions, planning and actions are important. <strong>Equally</strong> important.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2744295, member: 467"] That's not what is being said. What's being said is, use a set of rules -- and that includes houserules and rules changes -- that support the play style you want, *and* use those rules. If I was playing a game of modified D&D in which we had action points and no skill caps and any number of other elements designed to lessen the impact of a bad roll, I would still be irritated if the DM decided to fudge the dice during en encounter. Maybe more so, because now we have rules for that sort of thing and the DM isn't playing by the rules. There's a huge difference between "You must play D&D by the RAW, or not play at all" and "Once you have the rules in place, stick by them -- including the die rolls that those rules all for." As a DM, I don't want to trump the players' decisions by just making crap up whenever the dice don't give me the result I want, As a player, I don't want the DM deciding that his vision of how things should turn out is better than what the dice say. Part and parcel with this, though, is not letting the dice be the sole determiner of the outcome of events. player decisions, planning and actions are important. [b]Equally[/b] important. [/QUOTE]
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