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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Digital M@" data-source="post: 2744512" data-attributes="member: 13987"><p>If I understand some of the arguments for play by the rules or you wreck the game, then the game comes down to nothing but dice rolling. There are rules for everything and they eliminate the need to RP at all. </p><p></p><p>If you need to get info, don't RP your character, just roll a gather information check</p><p>Haggle for a better price, roll for diplomacy</p><p>Force someone into giving you information, roll intimidation</p><p>Pick a lock, roll </p><p>search, Roll</p><p>fight roll</p><p>ride your horse, roll</p><p>Jump over a chair, roll</p><p>climb a rope, roll</p><p></p><p>what don't you need to roll for, there is literally no reason for a player to ever say a thing, after all the dice roll or chance is the most important aspect of the game. I ask you why do you play the game? Is it to create a powerful character and see his stats and power to go up? If so, play a video game, that is what they are made for. I play a game to enjoy myself with a group of people who share the same interest. For me it is about spending time with those people. IMO a game based off nothing but dice rolls and power is as boring as a choose your own adventure book. The game without story is dull and fudging as a part of a story seems to be a no brainer.</p><p></p><p>As far as a game where a character does not die every few sessions, I can't see how that does not happen if the PCs are faced with challenging combats regularly, the dice will fall against them as often as it does for them.</p><p></p><p>The more I read these posts, the more I see a difference in approach to the game from the two sides. One group seems more focused on power and control and the other on story and social interaction. I grew up on RPGs that were very light on rules. None of the games I played as a youngin had even 200 pages of rules let alone thousands of pages. I guess to me the game was not as much about mechanics as it was sharing a good time with friends. Having powerful characters was always fun, but as mentioned above, power is always dictated by your GM. A dragon against a group of 1st lvl players is a waste of everyone's time. The great part is, the powermongers can have their game and the daydreamers can have theirs and I bet almost every group has a mix of both types.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 2744512, member: 13987"] If I understand some of the arguments for play by the rules or you wreck the game, then the game comes down to nothing but dice rolling. There are rules for everything and they eliminate the need to RP at all. If you need to get info, don't RP your character, just roll a gather information check Haggle for a better price, roll for diplomacy Force someone into giving you information, roll intimidation Pick a lock, roll search, Roll fight roll ride your horse, roll Jump over a chair, roll climb a rope, roll what don't you need to roll for, there is literally no reason for a player to ever say a thing, after all the dice roll or chance is the most important aspect of the game. I ask you why do you play the game? Is it to create a powerful character and see his stats and power to go up? If so, play a video game, that is what they are made for. I play a game to enjoy myself with a group of people who share the same interest. For me it is about spending time with those people. IMO a game based off nothing but dice rolls and power is as boring as a choose your own adventure book. The game without story is dull and fudging as a part of a story seems to be a no brainer. As far as a game where a character does not die every few sessions, I can't see how that does not happen if the PCs are faced with challenging combats regularly, the dice will fall against them as often as it does for them. The more I read these posts, the more I see a difference in approach to the game from the two sides. One group seems more focused on power and control and the other on story and social interaction. I grew up on RPGs that were very light on rules. None of the games I played as a youngin had even 200 pages of rules let alone thousands of pages. I guess to me the game was not as much about mechanics as it was sharing a good time with friends. Having powerful characters was always fun, but as mentioned above, power is always dictated by your GM. A dragon against a group of 1st lvl players is a waste of everyone's time. The great part is, the powermongers can have their game and the daydreamers can have theirs and I bet almost every group has a mix of both types. [/QUOTE]
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