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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Psychic Warrior" data-source="post: 2745269" data-attributes="member: 17733"><p>Here's a shocking revelation. I've DMed 3.x for 5 years now and in all of that time I have had 8 PC deaths. All but 2 were raised back up (they were only 1st level and made some terrible choices - the party barely escaped). Since we play weekly (minus a month off for holidays) that's 240 sessions or 1 death per 30 sessions. And I don't fudge rolls. I also roll really well sometimes but the players always seem to be able to squeak out that victory through smart tactics, good role playing or having a bit better luck than I manage. I've never had anyone complain about their PC dying (at least not to the point that they didn't want to play anymore - mainly they look at it as an opportunity to make up a new and exciting character).</p><p></p><p> Fun is the only reason we play and when a character dies (all but one death i would count as highly dramatic - PCs sacrificing themsleves to save a more powerful PC knowing they could save the day when things are desperate (a cleric played by my wife sacrificed herself to cast Heal on the party tank - he went on to drop 3 of the tribe of Hill Giants the party was nearly overcome by - that even tis still talked about and it happened over 3 years ago)) things are remembered and fun is in creased. Should I have fudged to allow the PC cleric to live? What would have been gained? Dice are fun to use and I love the random element they add to my game. I don;t expect anyone else to play the way I do but I do expect them to refrain from implying that how I run a game is less fun for all involved.</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2745269, member: 17733"] Here's a shocking revelation. I've DMed 3.x for 5 years now and in all of that time I have had 8 PC deaths. All but 2 were raised back up (they were only 1st level and made some terrible choices - the party barely escaped). Since we play weekly (minus a month off for holidays) that's 240 sessions or 1 death per 30 sessions. And I don't fudge rolls. I also roll really well sometimes but the players always seem to be able to squeak out that victory through smart tactics, good role playing or having a bit better luck than I manage. I've never had anyone complain about their PC dying (at least not to the point that they didn't want to play anymore - mainly they look at it as an opportunity to make up a new and exciting character). Fun is the only reason we play and when a character dies (all but one death i would count as highly dramatic - PCs sacrificing themsleves to save a more powerful PC knowing they could save the day when things are desperate (a cleric played by my wife sacrificed herself to cast Heal on the party tank - he went on to drop 3 of the tribe of Hill Giants the party was nearly overcome by - that even tis still talked about and it happened over 3 years ago)) things are remembered and fun is in creased. Should I have fudged to allow the PC cleric to live? What would have been gained? Dice are fun to use and I love the random element they add to my game. I don;t expect anyone else to play the way I do but I do expect them to refrain from implying that how I run a game is less fun for all involved. [/QUOTE]
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