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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Digital M@" data-source="post: 2745285" data-attributes="member: 13987"><p>Once again, the you play my way or you are wrecking the game or have no right to play it or call it D&D arguement. I have had the opportuinty to play with many different groups throughout my years and have been exposed to many different styles of gameplay and have enjoyed a vast amount of them. Each GM brought their own vision of the rules and how to approach them and each improved different facets of the game. </p><p></p><p>In the end, I do not really remember the results of a single roll at the end of the night but the experience you share with the people at the table. You may be a player that has planned the 20 level progress of your character for maxamized power and don't let the story impact your character growth. </p><p></p><p>I house rule more and more each time I play. I only release PrCs as the characters become aware of new groups and have training opportunities, I release many feats and spells the same way. I have the rules fit arond the campaign and the characters. I will say that my GMing is of pretty high demand at the local college and I consistantly turn players away, so there are people who enjoy playing other visions of D&D than the one you profess is the only way to create an enjoyable game. </p><p></p><p>If I played a mega dungeon crawl ever again I would probably let the dice fall where they may 100% of the time. People who like dungeon crawls, enjoy the feeling of out smarting and overcoming the dungeon. That is not where I get enjoyment from playing or running a game, so I don't run dungeon crawls often, usually for 1 shots or something that may run a few sessions where high combat intensity is the goal of the game.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 2745285, member: 13987"] Once again, the you play my way or you are wrecking the game or have no right to play it or call it D&D arguement. I have had the opportuinty to play with many different groups throughout my years and have been exposed to many different styles of gameplay and have enjoyed a vast amount of them. Each GM brought their own vision of the rules and how to approach them and each improved different facets of the game. In the end, I do not really remember the results of a single roll at the end of the night but the experience you share with the people at the table. You may be a player that has planned the 20 level progress of your character for maxamized power and don't let the story impact your character growth. I house rule more and more each time I play. I only release PrCs as the characters become aware of new groups and have training opportunities, I release many feats and spells the same way. I have the rules fit arond the campaign and the characters. I will say that my GMing is of pretty high demand at the local college and I consistantly turn players away, so there are people who enjoy playing other visions of D&D than the one you profess is the only way to create an enjoyable game. If I played a mega dungeon crawl ever again I would probably let the dice fall where they may 100% of the time. People who like dungeon crawls, enjoy the feeling of out smarting and overcoming the dungeon. That is not where I get enjoyment from playing or running a game, so I don't run dungeon crawls often, usually for 1 shots or something that may run a few sessions where high combat intensity is the goal of the game. [/QUOTE]
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