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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Odhanan" data-source="post: 2745375" data-attributes="member: 12324"><p>For me, this has nothing to do with the "fudge or no fudge" topic. If you are talking of selecting the rules you apply as a DM and those you don't, coming up with houserules the playes know about in advance, I see nothing wrong with that, so long as the dialog with the players is maintained. </p><p></p><p>This is completely different in my mind than adding "1" on a roll to make it a success instead of a failure because "the story demands it". </p><p></p><p>Just like we shouldn't mix up immersion and novelist DMing, we shouldn't mix up fudging and selecting/houseruling the game. The difference lies in the amount of thought given to the process and more importantly, the agreement existing between the players and the DM to enforce this rule instead of that one or ignore this or that. </p><p></p><p></p><p></p><p>I think it's not absurd if this plus/minus one applies to a significant roll in a game, and/or if it repeats itself regularly. Then there isn't any "meaning" for dice rolls anymore. You might just as well forget the dice and let the DM decide the outcome of all the actions undertaken by PCs and NPCs, and for me, there wouldn't be any excitement in that kind of game.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2745375, member: 12324"] For me, this has nothing to do with the "fudge or no fudge" topic. If you are talking of selecting the rules you apply as a DM and those you don't, coming up with houserules the playes know about in advance, I see nothing wrong with that, so long as the dialog with the players is maintained. This is completely different in my mind than adding "1" on a roll to make it a success instead of a failure because "the story demands it". Just like we shouldn't mix up immersion and novelist DMing, we shouldn't mix up fudging and selecting/houseruling the game. The difference lies in the amount of thought given to the process and more importantly, the agreement existing between the players and the DM to enforce this rule instead of that one or ignore this or that. I think it's not absurd if this plus/minus one applies to a significant roll in a game, and/or if it repeats itself regularly. Then there isn't any "meaning" for dice rolls anymore. You might just as well forget the dice and let the DM decide the outcome of all the actions undertaken by PCs and NPCs, and for me, there wouldn't be any excitement in that kind of game. [/QUOTE]
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