Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 2745467" data-attributes="member: 386"><p>It sounds (to me) like you want your players to fudge the dice. Which is a valid way of playing. You use "Action Points" or something similar, right? That's a good rule that allows players to alter their fate when they think it's appropriate. The more effective the action point, the more effect the player has in determining outcome.</p><p></p><p>Consider that if you had the right rule set, you wouldn't need to fudge dice any more. The rules would allow you to get the kind of game play you wanted without any need to change things on the fly. It would also put more power into the hands of the players, since they can control when the "fudging" happens. (Not that it's fudging any more, since it follows the rules, but you get the same effect from the rules as you do from fudging.)</p><p></p><p>So all you have to do is to identify a mechanic that allows you to get the kind of game you want. I think "action points" would be a good one.</p><p></p><p>One important one for you (as I see it) would be something that allows player deaths to have meaning. Which means that players take a stand when something is important to them: "This is worth dying for."</p><p></p><p>This could be as simple as saying that, whenever things are not important, the players can't die. They can be reduced to -9 hit points (or less), but they stabilize at -9. Each player can decide when this applies, and it should be stated when the encounter begins.</p><p></p><p>However, their ability to affect the outcome of an encounter like this should be reduced. Not exactly sure how you would do this. Maybe they want to kill a BBEG. Unless they up the stakes to the level where death is a possibility, they can't kill the BBEG. They may beat him down, but he will survive somehow, and come back to face them.</p><p></p><p>How does something like that sound to you?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2745467, member: 386"] It sounds (to me) like you want your players to fudge the dice. Which is a valid way of playing. You use "Action Points" or something similar, right? That's a good rule that allows players to alter their fate when they think it's appropriate. The more effective the action point, the more effect the player has in determining outcome. Consider that if you had the right rule set, you wouldn't need to fudge dice any more. The rules would allow you to get the kind of game play you wanted without any need to change things on the fly. It would also put more power into the hands of the players, since they can control when the "fudging" happens. (Not that it's fudging any more, since it follows the rules, but you get the same effect from the rules as you do from fudging.) So all you have to do is to identify a mechanic that allows you to get the kind of game you want. I think "action points" would be a good one. One important one for you (as I see it) would be something that allows player deaths to have meaning. Which means that players take a stand when something is important to them: "This is worth dying for." This could be as simple as saying that, whenever things are not important, the players can't die. They can be reduced to -9 hit points (or less), but they stabilize at -9. Each player can decide when this applies, and it should be stated when the encounter begins. However, their ability to affect the outcome of an encounter like this should be reduced. Not exactly sure how you would do this. Maybe they want to kill a BBEG. Unless they up the stakes to the level where death is a possibility, they can't kill the BBEG. They may beat him down, but he will survive somehow, and come back to face them. How does something like that sound to you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
Top