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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Raven Crowking" data-source="post: 2745634" data-attributes="member: 18280"><p>The DM can and must hide information from the players. That is part of the function of DMing. The DM can, and sometimes must, hide information from the players regarding how the world works (i.e., the true nature of the gods, prestige classes for monsters, etc.). However, the players are all (or should be) well aware that this is how the game works. </p><p></p><p>Fudging die rolls seems more like telling the players that the rules work one way, when you know that they really work another way. The players make choices based upon the belief that the odds are X, when really the odds are Y.</p><p></p><p>And, two questions keep coming up without consistent resolution: 1. Why not tell the players you intend to fudge rolls you don't like? and 2. Why not let the players fudge rolls they don't like? It is in the answer to those two questions, I think, that the answer to the larger question ("Is fudging die rolls okay?") is to be found.</p><p></p><p>Stepping back for a second, I admit that I have run games wherein I've fudged die rolls. I don't do it any more because, without exception, those games meant less to me and to the players than games where I did not fudge die rolls. In D&D, certainly a character can die before "his story is over" -- but only because D&D allows stories to continue beyond death (Ghostwalk, Raise Dead, etc). Otherwise, claiming that someone is dead but their story isn't over seems somewhat illogical.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2745634, member: 18280"] The DM can and must hide information from the players. That is part of the function of DMing. The DM can, and sometimes must, hide information from the players regarding how the world works (i.e., the true nature of the gods, prestige classes for monsters, etc.). However, the players are all (or should be) well aware that this is how the game works. Fudging die rolls seems more like telling the players that the rules work one way, when you know that they really work another way. The players make choices based upon the belief that the odds are X, when really the odds are Y. And, two questions keep coming up without consistent resolution: 1. Why not tell the players you intend to fudge rolls you don't like? and 2. Why not let the players fudge rolls they don't like? It is in the answer to those two questions, I think, that the answer to the larger question ("Is fudging die rolls okay?") is to be found. Stepping back for a second, I admit that I have run games wherein I've fudged die rolls. I don't do it any more because, without exception, those games meant less to me and to the players than games where I did not fudge die rolls. In D&D, certainly a character can die before "his story is over" -- but only because D&D allows stories to continue beyond death (Ghostwalk, Raise Dead, etc). Otherwise, claiming that someone is dead but their story isn't over seems somewhat illogical. RC [/QUOTE]
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