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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="Raven Crowking" data-source="post: 2745872" data-attributes="member: 18280"><p>I doubt that I am alone when I say that there is a world of difference between determining circumstance modifiers <em>before</em> the dice roll and determining them <em>after</em>. The DMG gives you leeway to determine what the target number is <em>prior to</em> rolling the dice; that does not suggest that you should change the die roll. I don't have the DMG in front of me at the moment, but I believe that this is fairly explicit.</p><p></p><p>If the circumstance bonuses you apply are based on actual conditions, why not apply them before the dice are rolled? The answer is clear: the "condition" they are based on is the facet which the die happens to be showing at the time.</p><p></p><p>I also don't see exactly what the difference is between a "weapon" and a "tool" in your parlance. A weapon is any tool used for the purpose of harming another. Since you believe that you are helping your players, perhaps it would be more accurate to claim that you are fudging as "armor" -- which is, I believe, exactly what others find objectionable.</p><p></p><p></p><p></p><p></p><p></p><p>Again, I don't see fudging die rolls as having an intrinsic basis on either style of DMing. Nor does fudging die rolls have anything to do with a "lack of a ruling for it in the book". These things are simply straw men lined up so that you can knock them down. Which is, frankly, a lot easier than answering some simple questions:</p><p></p><p></p><p>Do you tell your players that you fudge die rolls? If not, why not? If so, how did they respond?</p><p></p><p>Do you allow your players to fudge die rolls? If not, why not? If so, how does it affect your game?</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2745872, member: 18280"] I doubt that I am alone when I say that there is a world of difference between determining circumstance modifiers [I]before[/I] the dice roll and determining them [I]after[/I]. The DMG gives you leeway to determine what the target number is [I]prior to[/I] rolling the dice; that does not suggest that you should change the die roll. I don't have the DMG in front of me at the moment, but I believe that this is fairly explicit. If the circumstance bonuses you apply are based on actual conditions, why not apply them before the dice are rolled? The answer is clear: the "condition" they are based on is the facet which the die happens to be showing at the time. I also don't see exactly what the difference is between a "weapon" and a "tool" in your parlance. A weapon is any tool used for the purpose of harming another. Since you believe that you are helping your players, perhaps it would be more accurate to claim that you are fudging as "armor" -- which is, I believe, exactly what others find objectionable. Again, I don't see fudging die rolls as having an intrinsic basis on either style of DMing. Nor does fudging die rolls have anything to do with a "lack of a ruling for it in the book". These things are simply straw men lined up so that you can knock them down. Which is, frankly, a lot easier than answering some simple questions: Do you tell your players that you fudge die rolls? If not, why not? If so, how did they respond? Do you allow your players to fudge die rolls? If not, why not? If so, how does it affect your game? RC [/QUOTE]
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