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Balancing "RP" and "G"
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<blockquote data-quote="Lord Mhoram" data-source="post: 2745968" data-attributes="member: 4789"><p>My players know I adjust things on the fly.</p><p></p><p>As for the second yes. If a scene has happened through player actions to lead to something that is amazing and one player is about to do something dramatic, and really blows a roll, I will allow a reroll. Not all the time, and not consitintly, but if it fits the story that has developed by character choices, and the previous game. There are also times where a roll would be called for, but I declare it a success, saying that the character's previous choices and set up give it so high a postive modifier that it cannot possibly not succeed.</p><p></p><p>Never had any complaints. But then our group is pretty much on the same page. </p><p></p><p>And although it does fly in the face of classic D&D play I will repeat yet again failure =/= death. Characters can fail, and get the opportunity to roleplay the situation that comes from that failure. If a character dies, then the roleplaying that could have come from the failure is then stopped. OUr group plays to be the big hero. Effectively we play James Bond, we play the JLA, we play John McLane. We play Aragorn. These characters do not die - we try to emulate that kind of feel in play. Threat of failure is as good a motivator, if not better, than threat of death.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 2745968, member: 4789"] My players know I adjust things on the fly. As for the second yes. If a scene has happened through player actions to lead to something that is amazing and one player is about to do something dramatic, and really blows a roll, I will allow a reroll. Not all the time, and not consitintly, but if it fits the story that has developed by character choices, and the previous game. There are also times where a roll would be called for, but I declare it a success, saying that the character's previous choices and set up give it so high a postive modifier that it cannot possibly not succeed. Never had any complaints. But then our group is pretty much on the same page. And although it does fly in the face of classic D&D play I will repeat yet again failure =/= death. Characters can fail, and get the opportunity to roleplay the situation that comes from that failure. If a character dies, then the roleplaying that could have come from the failure is then stopped. OUr group plays to be the big hero. Effectively we play James Bond, we play the JLA, we play John McLane. We play Aragorn. These characters do not die - we try to emulate that kind of feel in play. Threat of failure is as good a motivator, if not better, than threat of death. [/QUOTE]
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