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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Lord Mhoram" data-source="post: 2746016" data-attributes="member: 4789"><p>Here is a tangential question.</p><p></p><p>What kind of game/campaign lengths do you usually run. </p><p></p><p>I tend towards the fugding side of things, and part of the reason is that my games run long, and everyone expects them two. My last three games lasted soemthing on the order of 8 years (or more) each. In general with the same characters throughout the entire run. At that point a bad die roll causing death (and when I say death, I mean not coming back at all) isn't a good game, it is irritating to the player who has spent so many hours, months and years with that character. And when someone spends 20 hours fiddling with a character to make him just right, with the idea that this guy will be the players alter ego for the next 5 years, killing that character early on has the same problem.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 2746016, member: 4789"] Here is a tangential question. What kind of game/campaign lengths do you usually run. I tend towards the fugding side of things, and part of the reason is that my games run long, and everyone expects them two. My last three games lasted soemthing on the order of 8 years (or more) each. In general with the same characters throughout the entire run. At that point a bad die roll causing death (and when I say death, I mean not coming back at all) isn't a good game, it is irritating to the player who has spent so many hours, months and years with that character. And when someone spends 20 hours fiddling with a character to make him just right, with the idea that this guy will be the players alter ego for the next 5 years, killing that character early on has the same problem. [/QUOTE]
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