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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="The Shaman" data-source="post: 2746041" data-attributes="member: 26473"><p>Good question.</p><p></p><p>It varies, depending on the game and the players.</p><p></p><p>Generally I don't plan campaigns around reaching a specific "ending": I don't enjoy writing or playing "save the world from the McGuffin" type adventures, and getting rid of a BBEG usually means someone else is waiting in the wings to take her place.</p><p></p><p>However, I am running a historical game right now that follows a set timeline, leading to a definite conclusion - this is an exception to my usual open-ended approach. It is a very lethal game and I fully expect that some of the players will lose characters, possibly more than once.Someone once suggested that grognards take a "Life's cheap, here's my new character sheet" approach to roleplaying games, while gamers who cut their teeth on 2e or <em>World of Darkness</em> tend to be more protective, adopting a "We're the heroes and we're part of the story 'til the end!" stance. I don't know if this is true or not, but I certainly see some of each to varying degrees in gamers that I know.</p><p></p><p>My feeling is that death lurks for the unwary and the unlucky - as <strong>Flexor the Mighty!</strong> noted, adventuring is a dangerous career choice. I wouldn't enjoy playing in a game where that element of risk for my character is blunted by "the needs of the campaign" to last over many years.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2746041, member: 26473"] Good question. It varies, depending on the game and the players. Generally I don't plan campaigns around reaching a specific "ending": I don't enjoy writing or playing "save the world from the McGuffin" type adventures, and getting rid of a BBEG usually means someone else is waiting in the wings to take her place. However, I am running a historical game right now that follows a set timeline, leading to a definite conclusion - this is an exception to my usual open-ended approach. It is a very lethal game and I fully expect that some of the players will lose characters, possibly more than once.Someone once suggested that grognards take a "Life's cheap, here's my new character sheet" approach to roleplaying games, while gamers who cut their teeth on 2e or [i]World of Darkness[/i] tend to be more protective, adopting a "We're the heroes and we're part of the story 'til the end!" stance. I don't know if this is true or not, but I certainly see some of each to varying degrees in gamers that I know. My feeling is that death lurks for the unwary and the unlucky - as [b]Flexor the Mighty![/b] noted, adventuring is a dangerous career choice. I wouldn't enjoy playing in a game where that element of risk for my character is blunted by "the needs of the campaign" to last over many years. [/QUOTE]
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