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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Lord Mhoram" data-source="post: 2746045" data-attributes="member: 4789"><p>Although I see your point, I don't try to make the campaigns last that long, they just tend to. The last fantasy game I ran, I had a basic overplot, with a begginng middle and end, but they were all nebulous rather than detailed, so that everything shaped itself to what the charaacters did. It ran about 2 and a half years. And everyone wanted more, even though I figured it was done, so a couple years later I ran a "sequel" campaign that lasted about three.</p><p></p><p>Yeah. I think a lot of what I see in this discussion and where I land on this question explains why I play Superhero RPGing primarily. Characters don't die, and if they do, they come back in some spectacular fashion. It's totally in genre for characters to last for years, and not die. And in a genre where things like deathtraps and monologing villians are accepted, it's much easier to run/play the idea of "failure without death" to work, rather than that idea is one of blunted risk.</p><p></p><p></p><p></p><p>I can see that too.</p><p></p><p>On an old mailing list I was one, populated by the more extreme types of theatrical gms and players, I was the one always arguing the game side of the G/RP equation. And here I'm arguing the other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 2746045, member: 4789"] Although I see your point, I don't try to make the campaigns last that long, they just tend to. The last fantasy game I ran, I had a basic overplot, with a begginng middle and end, but they were all nebulous rather than detailed, so that everything shaped itself to what the charaacters did. It ran about 2 and a half years. And everyone wanted more, even though I figured it was done, so a couple years later I ran a "sequel" campaign that lasted about three. Yeah. I think a lot of what I see in this discussion and where I land on this question explains why I play Superhero RPGing primarily. Characters don't die, and if they do, they come back in some spectacular fashion. It's totally in genre for characters to last for years, and not die. And in a genre where things like deathtraps and monologing villians are accepted, it's much easier to run/play the idea of "failure without death" to work, rather than that idea is one of blunted risk. I can see that too. On an old mailing list I was one, populated by the more extreme types of theatrical gms and players, I was the one always arguing the game side of the G/RP equation. And here I'm arguing the other. :) [/QUOTE]
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