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General Tabletop Discussion
*TTRPGs General
Balancing "RP" and "G"
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<blockquote data-quote="Lord Mhoram" data-source="post: 2746218" data-attributes="member: 4789"><p>Okay, that makes sense. When I read these kind of thread, with there being fairly standard ways for characters to come back, when someone talks about dying/dead, I read it as "dead, can't come back, out of the game" because worriyin about "basic death", fi you will, in a place where it isn't permanent is just whining. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>When I see the word "play" in relation to D&D I do not see it in the definition of a wargame or a boardgame, I think of playing as in "can Johnny come out and play". To me the rules are not rules to a "game" that a group can win or lose, but merely the defintion and structure by which the players interact with thier world. Rules not as in "rules to win or lose a game by" but as in "rules of conduct within this structure". Just as when you play cops and robbers, the story is made up as it is being played (or figured beforehand) so it is in RPGs, that the story is there at the time, not afterwords, and is the driving force behind the situation. The only reason we have dice is to avoid the "I hit him" " you did not""yes I did" arguments. They (the rules) are not those things be played like one would a wargame or boardgame, but to help facilitate the spontaneous creation of the players and GM.</p><p></p><p>Anyway that is how I take it.</p><p></p><p></p><p></p><p></p><p>Ah. What I described is the only kind of campaign I run, or have ever played in.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 2746218, member: 4789"] Okay, that makes sense. When I read these kind of thread, with there being fairly standard ways for characters to come back, when someone talks about dying/dead, I read it as "dead, can't come back, out of the game" because worriyin about "basic death", fi you will, in a place where it isn't permanent is just whining. :) When I see the word "play" in relation to D&D I do not see it in the definition of a wargame or a boardgame, I think of playing as in "can Johnny come out and play". To me the rules are not rules to a "game" that a group can win or lose, but merely the defintion and structure by which the players interact with thier world. Rules not as in "rules to win or lose a game by" but as in "rules of conduct within this structure". Just as when you play cops and robbers, the story is made up as it is being played (or figured beforehand) so it is in RPGs, that the story is there at the time, not afterwords, and is the driving force behind the situation. The only reason we have dice is to avoid the "I hit him" " you did not""yes I did" arguments. They (the rules) are not those things be played like one would a wargame or boardgame, but to help facilitate the spontaneous creation of the players and GM. Anyway that is how I take it. Ah. What I described is the only kind of campaign I run, or have ever played in. [/QUOTE]
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