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General Tabletop Discussion
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Balancing "RP" and "G"
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<blockquote data-quote="DonTadow" data-source="post: 2746261" data-attributes="member: 22622"><p>Obviously my one paragraph response in post 59 was vastly misinterpreted by you. </p><p></p><p>Not going to take the time to respond to every nuance and line item veto your "points", (which are really just line item vetos of my points). </p><p></p><p>Regardless of how you like to word it, or make yourself feel good about it, you cheat everytime you change a rule. Allowing DM fudges is the same as me allowing player action cards. Both of which are house rules like any other that I've chosen to elect. Just because you can't figure out how to master an art like when to fudge, is not a reason to knock the art. Every post you respond to is the same old tune. Essentially you don't do it because you can't figure out how to do it without taking your player's choice and experience away. Whereas some DMs have learned to use it to enhance their players gaming experience. Fire can either burn or it can build. But don't knock fire because you havn't figured out how to wield it. </p><p></p><p>If you hate a rule, don't use it. But don't condemn it on the fact that the players can't do it, when there are house rules that are designed for players as well as dms. </p><p></p><p>Some house rules aren't for everyone. I use that stunt technqiue (which honestly I"ve been doing without a name before the Iron Heroes) because it makes for a more interesting battlefield. A campaign should be living, not set to waht the book allows and doesnt allow. </p><p></p><p>As for the Solitaire reference, I dont have time to go through 100 posts to find out whom brought up the Solitair reference, but it was from the anti-fodge camp, which you're the lead advocate of. I'd call a sidebar with the rest of your defense team if you're going to down posts written to help out the other side. </p><p></p><p>By the way, since you're reading earlier posts, I explain the difference between a weapon and a tool early in the thread. A weapon is a type of tool but should be used soley very carefully and only in specific unique sitiations. It is not a common tool and should not be used often. </p><p></p><p>The thought process when you fudge a dice is not, is it going to benefit the player, it's does this enchance the gaming experience. Does it matter any. Is it believable. Am I preventing an inevitable death or an accidental death. Or am I causing one. Fudges can happen in benefit or in contempt of the players. But, I don't think you're seeing that whole picture.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2746261, member: 22622"] Obviously my one paragraph response in post 59 was vastly misinterpreted by you. Not going to take the time to respond to every nuance and line item veto your "points", (which are really just line item vetos of my points). Regardless of how you like to word it, or make yourself feel good about it, you cheat everytime you change a rule. Allowing DM fudges is the same as me allowing player action cards. Both of which are house rules like any other that I've chosen to elect. Just because you can't figure out how to master an art like when to fudge, is not a reason to knock the art. Every post you respond to is the same old tune. Essentially you don't do it because you can't figure out how to do it without taking your player's choice and experience away. Whereas some DMs have learned to use it to enhance their players gaming experience. Fire can either burn or it can build. But don't knock fire because you havn't figured out how to wield it. If you hate a rule, don't use it. But don't condemn it on the fact that the players can't do it, when there are house rules that are designed for players as well as dms. Some house rules aren't for everyone. I use that stunt technqiue (which honestly I"ve been doing without a name before the Iron Heroes) because it makes for a more interesting battlefield. A campaign should be living, not set to waht the book allows and doesnt allow. As for the Solitaire reference, I dont have time to go through 100 posts to find out whom brought up the Solitair reference, but it was from the anti-fodge camp, which you're the lead advocate of. I'd call a sidebar with the rest of your defense team if you're going to down posts written to help out the other side. By the way, since you're reading earlier posts, I explain the difference between a weapon and a tool early in the thread. A weapon is a type of tool but should be used soley very carefully and only in specific unique sitiations. It is not a common tool and should not be used often. The thought process when you fudge a dice is not, is it going to benefit the player, it's does this enchance the gaming experience. Does it matter any. Is it believable. Am I preventing an inevitable death or an accidental death. Or am I causing one. Fudges can happen in benefit or in contempt of the players. But, I don't think you're seeing that whole picture. [/QUOTE]
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